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Welcome to Dynamic Waypoints

Motivation

I wanted a little bit more flexibility than what Unity's Nav Mesh provided so I made this

Features

  • Waypoints automatically update pathing information when added to the scene
  • Waypoints set to dynamic automatically update paths when moved
  • Navigation colliders that automatically update waypoints and paths around them
  • Utilizes A*
  • Zero GC allocations

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Simple waypoint point system built in unity

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