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instead of using Vector3.distance using squaredMagnitued which removes the square root making the code more efficent, from unity docs: "If you only need to compare magnitudes of some vectors, you can compare squared magnitudes of them using sqrMagnitude (computing squared magnitudes is faster)."

instead of using Vector3.distance using squaredMagnitued which removes the square root making the code more efficent, from unity docs: "If you only need to compare magnitudes of some vectors, you can compare squared magnitudes of them using sqrMagnitude (computing squared magnitudes is faster)."
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