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Handles are an opaque data type meant to be received from and sent to systems in the game. As such, handles cannot be created directly by LSN code.
Syntax for defining a handle type:
handle ⌈name⌋ {optional ':' ⌈inherited types⌋ };
Example of inheritance:
handle hDog : hAnimal; handle hAnimal; handle hCzechoslovakianWolfdog : hDog;
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