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Description

This is a University class project of Physics II. We have to build a racing car 3D game. The player can run the car forward, backwards, change direction with wheels, die and win. It's a c++ Project developed on Visual Studio with the support library of SDL2 and the 3d engine bullet3D.

Key Features

  • {Car model of our own}
  • {Checkpoint collection}
  • {Grass drag force}
  • {Ice dragg force}
  • {Gravity force}
  • {Drag force}
  • {Impulse force}

Controls

  • {W - Move forward}
  • {S - Move backwards}
  • {A - Change wheel direction to left}
  • {D - Change wheel direction to right}
  • {S - Brake}
  • {LeftShift - Impulse}
  • {F1 - Debug mode ON/OFF}
  • {Up - camera up}
  • {Down - camera down}
  • {Left - camera left}
  • {Right - camera right}
  • {Drag right mouse button - change camera orientation}
  • {Esc - Close App}
  • {1 - Tp to checkpoint 1}
  • {2 - Tp to checkpoint 2}
  • {3 - Tp to checkpoint 3}
  • {4 - Tp to checkpoint 4}

Developers

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

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