This is a University class project of Physics II. We have to build a racing car 3D game. The player can run the car forward, backwards, change direction with wheels, die and win. It's a c++ Project developed on Visual Studio with the support library of SDL2 and the 3d engine bullet3D.
- {Car model of our own}
- {Checkpoint collection}
- {Grass drag force}
- {Ice dragg force}
- {Gravity force}
- {Drag force}
- {Impulse force}
- {W - Move forward}
- {S - Move backwards}
- {A - Change wheel direction to left}
- {D - Change wheel direction to right}
- {S - Brake}
- {LeftShift - Impulse}
- {F1 - Debug mode ON/OFF}
- {Up - camera up}
- {Down - camera down}
- {Left - camera left}
- {Right - camera right}
- {Drag right mouse button - change camera orientation}
- {Esc - Close App}
- {1 - Tp to checkpoint 1}
- {2 - Tp to checkpoint 2}
- {3 - Tp to checkpoint 3}
- {4 - Tp to checkpoint 4}
- Oscar Escofet - OscarEFO
- Adrian Ponce - AdrianGPJ
- Eric Regalon - RegalonaManda
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.