Combined engine_builders and external subsystem loading api
#949
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Summary
You no longer have to separately load engines using
engine_modelsargument in multiple level 2 api locations. All engines are now added using theload_external_subsystems()method, and Aviary will sort out which provided subsystems are EngineModels and correctly add them to propulsion.You can now add external subsystems in the level1 api.
Related Issues
Backwards incompatibilities
Any scripts using
engine_builderswill have to switch to the new api (no change in functionality).engine_buildersis deprecated across AviaryNew Dependencies
None