A potential rewrite for Open Hexagon by Vittorio Romeo using Love2D.
(omg it's finally happening)
You can get the game here. The website gets the latest action artifacts via webhook.
Apart from the pure lua dependencies that are present in the repository, the game relies on:
- Love2D 12.0
- SQLite
- libsodium (for server)
- ffmpeg (for video export)
If love is compiled with puc lua 5.1 instead of luajit, the cffi-lua library is also required.
These dependencies may have dependencies of their own.
There is a CMakeLists.txt for building the c code for the video export. It requires the following dependencies to work:
- cmake
- make
- gcc
- pkg config
- ffmpeg
On debian-based distributions they can be installed with this command:
apt install \
cmake \
make \
g++ \
git \
pkg-config \
libavformat-dev \
libavcodec-dev \
libswresample-dev \
libswscale-dev \
libavutil-dev
(Keep in mind that the packages should not be too outdated for the code to compile.)
On arch based distributions they can be installed with this line:
pacman -S cmake make gcc libsodium pkgconf ffmpeg
(Keep in mind that the packages should not be too up to date for the code to compile.)
Then you can proceed with building
mkdir build && cd build
cmake ..
make
make install
The last command will put the libraries inside the repository folder where the game will find them (it will not attempt to put files in standard system directories).
If you want to run a server with the web api you also need to install other dependencies.
To install openssl headers on a debian-based distribution execute: apt install libssl-dev.
On an arch based distribution you can use pacman -S openssl.
Then install the lua modules using luarocks: luarocks --lua-version 5.1 install luasec
To run the web api server with tls you need to set the environment variables TLS_KEY and TLS_CERT to point to their respective .pem files.