Creating a game with Unity using built in VR tools
(Name tbd)
With my previous experience in Unity I hope to make a fully functional Unity VR game that is a type of first-person tower defense game
Current features that I want to have
- A VR first-person perspective
- Waves of enemies to spawn
- Dynamically allocated map
- Towers to defend against enemies
Now, I plan to use the Unreal engine for my platform, and I will be developing a Paper's Please type of game within the VR engine ###Current essential features
- VR first-person perspective
- NPC that comes into a room and provides the player with information
- Buttons to Allow or Deny entry to the building
###Bonus Features - Multiplayer mode, where the players on PC or mobile can try and deceive the VR player
- Utilizing chatbots to make non-scripted responses to the player's actions.