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- Remove unnecessary encodeURIComponent() on track IDs (they only contain safe chars) - Use actual commas in join() instead of literal '%2C' string - Remove legacy trailing dot/comma cleanup that could interfere with URLs - Add trim() and empty check in URL parser for robustness - Fixes the '%2E%2C' appearing instead of commas - Fixes last category being dropped from shared URLs Co-authored-by: Shane <OfficiallySp@users.noreply.github.com>
- Swap heartsteel_late_drums.aac <-> illbeats_late.aac (contents were reversed) - Move hyperpop_late_drums.aac -> truedamage_late_drums.aac (file contained True Damage audio) - Remove hyperpop_late_drums from tracks array and UI (track doesn't exist in game) - Update presets referencing hyperpop_late_drums to use truedamage_late_drums - Fixes Chinese-reported issue about Maestro/Heartsteel drum beats being swapped Co-authored-by: Shane <OfficiallySp@users.noreply.github.com>
- In real-time mode, load ALL tracks (not just checked ones) so they can be toggled on/off - This fixes the index mismatch where toggleTrackRealTime() used global track indices but audioGainArray only had entries for checked tracks - Unchecked tracks start with gain=0 and can be toggled to gain=1 in real-time - Clear activeTrackElements when toggling real-time mode to force reload - The '(longer load on play)' label now correctly reflects the behavior Co-authored-by: Shane <OfficiallySp@users.noreply.github.com>
- Add progress bar showing current playback position with seeking - Add current time / total time display - Add restart (replay from beginning) button - Add skip forward/backward buttons (10 second jumps) - Progress bar updates in real-time using requestAnimationFrame - Seeking stops and restarts playback at the new position - Control center appears when tracks start playing - Properly handles repeat mode and real-time mode - Fix all startCallback reuse paths to properly set up masterGainNode and timing Co-authored-by: Shane <OfficiallySp@users.noreply.github.com>
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Fixes multiple issues including shareable link encoding, swapped audio files, real-time mixing logic, and adds a playback control center.
This PR addresses several open issues:
encodeURIComponenton track IDs and using actual commas for joining, along with making the URL parser more robust.heartsteel_late_drums.aacandillbeats_late.aac, and movedhyperpop_late_drums.aactotruedamage_late_drums.aac(as it contained True Damage audio), updating all references and removing the non-existent Hyperpop track.toggleTrackRealTime()andaudioGainArray.