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Ex: `Ext.Net.Kick(userID, "kickMessage")`
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Here's some lua code if someone wants to try the death on kick. |
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Hey 👋, I wanted to make a multiplayer perma-death mod & needed a way to kick people so they're not stuck spectating the game when I make the dead character a NPC.
Only issue with
kickMsg->GetMessage().mutable_s2c_kick()is that it seems to be a extender message, which is causing clients without extender to crash; Otherwise I'm open to suggestions if there's a better way to implement this, thanks.