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develop#239

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ienaga merged 6 commits intomainfrom
develop
Nov 27, 2025
Merged

develop#239
ienaga merged 6 commits intomainfrom
develop

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@ienaga ienaga commented Nov 27, 2025

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Copilot AI review requested due to automatic review settings November 27, 2025 16:33
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Pull request overview

This PR bumps the Next2D Player version from 2.12.0 to 2.13.0, introducing performance optimizations and bug fixes across multiple packages.

  • Version update to 2.13.0 across all package files
  • Performance optimizations through constant caching and object pooling
  • Fix to vertex array data structure in WebGL rendering
  • Dependency updates for vitest and related packages

Reviewed changes

Copilot reviewed 9 out of 10 changed files in this pull request and generated 1 comment.

Show a summary per file
File Description
src/index.ts Updated version display from 2.12.0 to 2.13.0
packages/webgl/src/VertexArrayObject/usecase/VertexArrayObjectCreateRectVertexArrayObjectUseCase.ts Corrected vertex buffer data structure for rectangle rendering
packages/webgl/src/VertexArrayObject/usecase/VertexArrayObjectCreateInstancedVertexArrayObjectUseCase.ts Corrected vertex buffer data structure for instanced rendering
packages/webgl/src/VertexArrayObject/usecase/VertexArrayObjectCreateInstancedVertexArrayObjectUseCase.test.ts Updated test to validate corrected vertex data and improved code formatting
packages/webgl/src/AtlasManager.ts Added constant caching for Number.MAX_VALUE to optimize performance
packages/texture-packer/src/Node/service/NodeInsertService.ts Fixed padding calculation logic for texture packing
packages/texture-packer/src/Node/service/NodeDisposeService.ts Added node pool cleanup to prevent memory leaks
packages/texture-packer/src/Node.ts Implemented object pooling pattern for performance optimization
package.json Version bump and vitest dependency updates to 4.0.14
package-lock.json Lockfile updates reflecting new package versions and dependency tree changes

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Comment on lines +14 to +31
"bindBuffer": vi.fn((target: number, srcData: Float32Array) => {
if (!(srcData instanceof Float32Array)) {
return;
}
expect(srcData[0]).toBe(0);
expect(srcData[1]).toBe(0);
expect(srcData[2]).toBe(1);
expect(srcData[3]).toBe(0);
expect(srcData[4]).toBe(1);
expect(srcData[5]).toBe(1);

expect(srcData[6]).toBe(0);
expect(srcData[7]).toBe(0);
expect(srcData[8]).toBe(1);
expect(srcData[9]).toBe(1);
expect(srcData[10]).toBe(0);
expect(srcData[11]).toBe(1);
}),
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The bindBuffer mock has incorrect parameter types. According to the WebGL API and the actual usage in line 21 of the implementation, bindBuffer(target, buffer) takes a WebGLBuffer as the second parameter, not a Float32Array. The Float32Array validation should be moved to the bufferData mock instead, which receives the actual data at line 22-25.

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@ienaga ienaga merged commit 388c2f4 into main Nov 27, 2025
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