Allow for mesh instances without geometry#35
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apanteleev merged 1 commit intoNVIDIA-RTX:mainfrom Oct 9, 2025
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This PR makes small modifications to
donut::engine::Scenethat avoids fatal crashes when aMeshInfodoes not have any vertex data or geometries. This does not change existing behaviour for meshes that do have geometries or vertex data.The motivation for this in my situation is to be able to create procedural geometry where all geometry is created within the vertex shader, which is dispatched using
drawIndirect, thus no vertex or index buffers. Inheriting fromMeshInfoandMeshInstanceallows for convenient integration of procedural meshes with the existing Scene and Scene Graph systems, including automatic population of theScene's instance buffer etc without having to re-implement most ofScene's functionality.