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Procedural Animation In Raylib!

Using Simple Distance Constraints I want to make an animated snake that follows the cursor and move around procedurally! This whole project was inspired by Rainworld, go check out that game

Build Instructions:

Mac + Linux

(Make Sure CMake is installed)
  • Download / Clone the repository
  • Open the root directory
  • Type the following commands
mkdir build
cd build
cmake ..
cmake --build .

The executable should be in the root directory

Windows

(Make Sure CMake & Visual Studio* are installed)
  • Download / Clone the repository
  • Open the root directory
  • Type the following commands
md build
cd build
cmake ..
cmake --build .
  • Open the ProceduralAnimation.sln file that generated
  • Set it as the startup project
  • Press compile The executable should be in the root directories' release folder
    This was a test for a larger experiment and I'm pretty happy with where the code is!
    Hope someone can use this for reference :)

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A simple little worm made with procedural animation!

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