For generations, the Barnett family has protected their town from the Darkness that lies beneath their farmlands. Every year on Hallow's Eve, the Darkness grasps for freedom.
You are the last of the Barnett family line, and the time has come once more. Not even the moon is here to guide you through the winding fields of the Barnett estate. Can you fend off the rising evil, or will your bloodline die here..?
Maize was a game created for University of Utah's GameCraft October 2021 GameJam. All assets, audio files, and code was created over a 48 hour period, from October 22nd to 24th.
Move Parker back and forth with A/D or Left/Right, and make Parker jump by using the space key! When you are sitting within the shop, purchase upgrades by using the mouse.
| Control | Action |
|---|---|
| Walk | W/A/S/D |
| Sprint | Left Shift |
| Use Shotgun | Left Click |
Maize can be downloaded at its itch.io page (Windows only). Download the zip folder, extract the contents into your desired folder, and run the executable!
Creative Producer: Alex Moran
Lead Artist: Jed Bynum
Lead Engineer: Kimball Brooksby
Lead Writer: Caroline des Robert
Production Coordinator: Ethan Boggs
Narrative Designer: Emily Schmuckal
Level Designer: Jason Chang
Background Artist: Ray Hunt
UI Engineer: Parker Hoot
Software Engineers: Kimball Brooksby, Ethan Boggs, Sebastien Combes, Sean King
Sound Engineer: Miles Clark
