A module for selecting a random item from a weighted list.
The API consists of a single function that accepts a dictionary where each key is an item that corresponds to a numeric weight indicating its likelihood of being chosen. The function returns the item (key) of the random selection.
Variant getFromWeightedDictionary(Dictionary itemWeights)local RandomSelection = require(script.Parent.RandomSelection)
local itemWeights = {
item1 = 1; -- will be selected 20% of the time
item2 = 2; -- will be selected 40% of the time
item3 = 2; -- will be selected 40% of the time
}
local selectedItem = RandomSelection:getFromWeightedDictionary(itemWeights)
print(selectedItem) -- "item1", "item2", or "item3"The typical structure is a dictionary of item names and weights:
local itemWeights = {
item1 = 5;
item2 = 10;
item3 = 15;
}Any data type can be used, although strings are strongly recommended.
local items = script.Parent.ItemsFolder
local itemWeights = {
[items.Item1] = 5;
[items.Item2] = 10;
[items.Item3] = 15;
}
local selectedItem = RandomSelection:getFromWeightedDictionary(itemWeights)
selectedItem:Clone()local itemWeights = { 5, 10, 15 }
local selectedItem = RandomSelection:getFromWeightedDictionary(itemWeights)
print(itemWeights) -- 1, 2, or 3Decimal weight values can be used.
local itemWeights = {
item1 = 0.1;
item2 = 0.6;
item3 = 0.7;
}Empty arrays will throw errors.
local itemWeights = {}
-- the following line will error:
RandomSelection:getFromWeightedDictionary(itemWeights)