Releases: MatteoGodzilla/djhcpp
Releases · MatteoGodzilla/djhcpp
v0.2.9 The bugfix that should have not taken this long
Changelog:
- Fixed the biggest bug corrupting strings even when i thought it was fixed in the previous version
- Minor ui changes
- Automated the creation of releases using a script (mainly for me, because copying dlls is pain)
v0.2.8 Importing from Zip
Changelog:
- Added option to import a custom directly from zip, where djhcpp extracts the files automatically before importing them
- Fixed major bug where djhcpp would export TRAC files in the wrong way, resulting in corrupted strings ingame
- Options that weren't supposed to be pressed before extracting files now are by default disabled
v0.2.7 Support for unicode paths
Changelog:
- Fixed major bug where only paths with basic ascii characters could be used. This meant it was impossible to load extracted files from a user with an accent in the name or load customs that had cyrillic/japanese/kanji in the folder name.
Yes i do realise that the last release was last year, I was busy
v0.2.6 FAT Filesystem check before running uppercase
Changelog:
- djhcpp on windows now detects the file system formatting type where the extracted files and prevents renaming to uppercase if it's FAT*. This is because numerous users reported the renaming not working on FAT32 and extFAT disks.
If you already know about this issue, this release can absolutely be skipped.
Yet i'm putting it as a new release for new users, who are more likely to crash into this issue
v0.2.5 Better String Manipulation and Exporting
Changelog:
- Fixed djhcpp not exporting to all language files but just for English
- Added a Strings viewer window that shows all the text used for tracks, with the ability to edit entries
- Other fixes that i have already forgot what they were for...
v0.2.2 Track Exporting + Drag and drop
added drag and drop functionality to add customs
v0.2 Patch file downloading and automatic renaming to uppercase
Changelog:
- Now you can specify two urls in the settings file to automatically download a patch file from a server. The patch file is not applied to the files to avoid possible corruptions
- If a PS3 folder is detected, DJHCPP will prompt the user to rename the files to uppercase. This step can be skipped with a menu toggle under tools or by answering "Yes, don't ask me again" in the prompt.
v0.1.8 Patch bugfixes
Bugfixes:
- Comments inside patch files were not ignored, and instead were treated as actual track tags
- tracks with no tags would break the table view and crash the program
- Now you can press delete to remove a custom, skipping the track xml view
v0.1.7 QoL and Better Track editing
Changelog:
- Tracklisting generator now generates a working xml file and tab to move works now
- If settings file is present but basefolder is not defined, djhcpp won't attempt to load extracted files anymore.
(this was caused for example when opening djhcpp twice without ever loading any files) - Now by selecting a track and pressing Space/Enter, it will open up a dedicated menu to manage that track
- Added window to manage track, with Text field to edit the xml and buttons to update and delete the opened track
v0.1.6 Patch files
This pre-release adds support for patch files, special xml files used to change tags on already installed customs.
At the moment only <LeaderboardID> tags are supported
If you want to see an example on how the patch file is structured, there is an example in the root of the repo