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V2 Lexicon
Math edited this page Dec 8, 2024
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- functional()
- powered()
- enabled()
- activated()
- leftclick()
- rightclick()
- click()
- firing()
- hit()
- rayhit()
- reloading()
- firing()
- tracking()
- overheated()
- turnon()
- turnoff()
- burstreload()
- nomagstoload()
- prefire()
- emptyongameload()
- stopfiring()
- stoptracking()
- lockdelay()
- init()
- homing()
- targetaligned()
- whileon()
- targetranged100()
- targetranged75()
- targetranged50()
- targetranged25()
- pressed(KEWRD)
- hovering(KEWRD)
- create()
- built()
- damaged()
- working()
- notworking()
- changed(KEWRD)
- consumed(KEWRD)
- produced(KEWRD)
- startproducing()
- stopproducing()
- changed(KEWRD)
- arrive()
- leave()
- activated(KEWRD)
- open()
- close()
- enter()
- exit()
- lock()
- unlock()
- readylock()
- .sin(Value)
- .cos(Value)
- .abs(Value)
- .max(a, b)
- .min(a, b)
- .floor(Value)
- .ceiling(Value)
- .round(Value)
- .random()
- .randomrange(minVal, maxVal)
- .createvector(x, y, z)
- .and(a, b)
- .or(a, b)
- .xor(a, b)
- .log(Value)
- .startloop(FunctionName, LoopDelay, LoopCount, DelayTime)
- .startloop(FunctionName, LoopDelay, LoopCount)
- .stoploop(FunctionName)
- .delayfunction(FunctionName, FunctionDelay)
- .stopdelays()
- .assert(a, b)
- .getlargegridmaxspeed()
- .getsmallgridmaxspeed()
- .getinputposition()
- .getinputrotation()
- .iscontrollingentity()
- .delay(Value)
- .translate(PositionVector, Time, Lerp)
- .scale(ScaleVector, Time, Lerp)
- .rotate(AxisVector, Angle, Time, Lerp)
- .rotatearound(AxisVector, PivotVector, Angle, Time, Lerp)
- .spin(Vector, Speed, Time)
- .vibrate(Scale, Time)
- .setresetpos()
- .resetpos()
- .resetrot()
- .reset()
- .pilottranslate(PositionVector, Time, Lerp)
- .pilotscale(ScaleVector, Time, Lerp)
- .pilotrotate(AxisVector, Angle, Time, Lerp)
- .pilotrotatearound(AxisVector, PivotVector, Angle, Time, Lerp)
- .pilotspin(Vector, Speed, Time)
- .pilotvibrate(Scale, Time)
- .pilotmovetoorigin(Time, Lerp)
- .pilotreset()
- .pilotresetpos()
- .pilotsetresetpos()
- .currentthrustpercent()
- .productionitemmodel()
- .isoccupied()
- .isworking()
- .isfunctional()
- .getgasfilledratio()
- .isarmed()
- .iscountingdown()
- .detonationtime()
- .canaccess()
- .entityhashcode()
- .poweron()
- .poweroff()
- .toggledoor()
- .closedoor()
- .opendoor()
- .togglelock()
- .lockoff()
- .lockon()
- .isnpc()
- .iscontrolled()
- .getatmosphericdensity()
- .getplanetaltitude()
- .getplanetgroundaltitude()
- .getplanetmaxaltitude()
- .getspeed()
- .getnaturalgravity()
- .geth2fuel()
- .geto2fuel()
- .getfuel(fuelString)
- .getactiveammo()
- .getheatlevel()
- .getshotsfired()
- .isshooting()
- .run(AnimationId)
- .stop()
- .reset()
- .delay(Value)
- .setvisible(bool)
- .setmodel(modelFilePath)
- .setemissive(materialName, r, g, b, a)
- .translate(PositionVector, Time, Lerp)
- .translaterelative(PositionVector, Time, Lerp)
- .scale(ScaleVector, Time, Lerp)
- .rotate(AxisVector, Angle, Time, Lerp)
- .rotaterelative(AxisVector, Angle, Time, Lerp)
- .rotatearound(AxisVector, PivotVector, Angle, Time, Lerp)
- .spin(Vector, Speed, Time)
- .vibrate(Scale, Time)
- .movetoorigin(Time, Lerp)
- .setresetpos()
- .resetpos()
- .resetrot()
- .reset()
- .delay(Value)
- .enabled(bool)
- .interactable(bool)
- .setvisible(bool)
- .setmodel(modelFilePath)
- .setemissive(materialName, r, g, b, a)
- .translate(PositionVector, Time, Lerp)
- .translaterelative(PositionVector, Time, Lerp)
- .scale(ScaleVector, Time, Lerp)
- .rotate(AxisVector, Angle, Time, Lerp)
- .rotatearound(AxisVector, PivotVector, Angle, Time, Lerp)
- .spin(Vector, Speed, Time)
- .vibrate(Scale, Time)
- .movetoorigin(Time, Lerp)
- .setresetpos()
- .resetpos()
- .resetrot()
- .reset()
- .delay(Value)
- .playparticle(particleName, scale, life, vectorScale, r, g, b)
- .playparticle(particleName, scale, life, vectorScale)
- .playparticle(particleName, scale, life)
- .stopparticle()
- .playsound(soundID)
- .stopsound()
- .delay(Value)
- .setcolor(r, g, b, brightness, setAllSubpartColors)
- .setsubpartcolor(actualSubpartName, r, g, b, brightness)
- .tocolor(r, g, b, brightness, setAllSubpartColors, time, lerp)
- .subparttocolor(actualSubpartName, r, g, b, brightness, time, lerp)
- .delay(Value)
- .setcolor(r, g, b)
- .togglelight()
- .lightoff()
- .lighton()