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  1. Surface-Fluid-Simulation-via-Mesh-Parameterization Surface-Fluid-Simulation-via-Mesh-Parameterization Public

    Novel approach to mesh surface fluid simulation. Algorithm geared toward application in real-time games/visual effects

    Python 4

  2. MalcolmWetzstein.github.io MalcolmWetzstein.github.io Public

    Personal website featuring personal statement, projects, work experience, and educational background.

    HTML 1

  3. Implementation-of-Adaptive-Manifolds-for-Real-Time-High-Dimensional-Filtering Implementation-of-Adaptive-Manifolds-for-Real-Time-High-Dimensional-Filtering Public

    Implementation of the paper Adaptive Manifolds for Real-Time High-Dimensional Filtering by E. Gastal and M. Oliveira, 2012

    C++ 1