PhysContinuum Engine is a high-fidelity, non-real-time physics engine implemented in Rust. The project is engineered for scientific research, engineering analysis, and offline simulations where numerical stability and physical accuracy are prioritized over real-time performance.
Note: This project is currently in an early alpha stage of development. While the repository structure and CI/CD pipelines are established, the core physics solvers and integration sub-systems are currently under active implementation.
The current version (v0.1.0) contains the architectural boilerplate and library definitions; however, functional simulation capabilities are not yet available for production or research use.
- Numerical Precision: Implementation of high-order integration schemes to minimize local truncation errors.
- Temporal Stability: Designed to handle stiff differential equations and long-duration simulations without significant energy drift.
- Determinism: Strict adherence to reproducible results across various hardware architectures.
- Extensibility: A modular architecture allowing for custom force fields, constraint solvers, and material properties.
We welcome contributions that improve the accuracy, performance, or documentation of the engine. Please refer to CONTRIBUTING.md for our development standards, including requirements for mathematical verification and unit testing.