Bioreign is a 2D-Topdown RPG, Kotlin Multiplatform project targeting Android, iOS, Web, Desktop.
This is our most ambitious project yet, making a fully fleshed-out RPG available on all platforms using just a graphics library to make it happen. This means that we are creating our own engine as we create our game.
Help with art and spritesheets is very much appreciated, and feel free to help us out!
N/A
| Platform | Status | Download |
|---|---|---|
| 🪟 Windows | Windows EXE | |
| 📱 Android | APK | |
| 🌐 Web | Website |
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/composeAppis for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:commonMainis for code that’s common for all targets.- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name.
For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app,
iosMainwould be the right folder for such calls.
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/iosAppcontains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project. -
/serveris for the Ktor server application. -
/sharedis for the code that will be shared between all targets in the project. The most important subfolder iscommonMain. If preferred, you can add code to the platform-specific folders here too.
Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm…
We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on GitHub.
You can open the web application by running the :composeApp:wasmJsBrowserDevelopmentRun Gradle task.
