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				A simple Flixel template
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Created using Flash Develop on Windows.
Requires downloading flixel and adding the src folder
to the classpath of the project.
Based (heavily) on Photonstorm's Flashdevelop tutorial.
Using DAME editor to generate the CSV (*url*)
And Paint.NET to create the sprites.
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Will update ASAP for it to be ready for the LD 23.
(April 21 2012)
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Version 0.0.0.0.0.0.2

Main class :
	Manages the Preloader and creates a new instance of
	TemplateGame
	
TemplateGame class :
	Entry point of the game, where we define the SWF's
	property and create a new instance of the game,
	starting with the MenuState
	
MenuState class :
	The game's menu, where we have the game's title
	and a start button.
	The start button will trigger a state change to
	start the game state.
	
PlayState class :
	The actual game class, where we'll load assets,
	manage the player's input and so on~
	Added loading of the tilemap and the csv containing
	which tiles goes where.
	Loads the map and shows it, with the collision 
	detection in the update function.
	
Player class :
	Extension of the FlxSprite.
	Dummy graphics for now (I can't make a pixel 
	character D: )
	Will have a embedded graphic data, with character 
	animations.

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A basic compiling game template for flixel.

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