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Releases: KapiWilq/HitErrorMeter

v1.0

05 Dec 18:36

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Changelog

  • I lost the original gg

v0.9.10

18 Nov 21:04

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Changelog

  • Rename some settings to be more 'murican
  • Use the Unstable Rate value from tosu
  • Don't add hit error ticks (and don't update the average moving arrow) when the hit error meter is invisible
    • This might cause the overlay to be inaccurate for the first 9 ticks after hiding and then showing the hit error meter, e.g. in osu!catch
  • New setting: "Hit error ticks appearance style"
  • Adjust hit windows to be accurate AGAIN.
    • Apparently, osu!(lazer) does the same trickery with EZ/HR as well. Interesting
  • Code:
    • Replace maniaConvert ruleset type with a combination of mania & beatmap.isConvert
    • Adjust some comments

v0.9.9

15 Nov 22:56

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Changelog

  • Don't add new ticks if the hit error meter is not visible
    • Note: if you decide to make the overlay show the hit error meter in the middle of the play, the moving average arrow will be "incorrect" for the first 9 ticks
  • Slightly adjust hit windows calculation for osu!(stable) to be more accurate
  • Make hit windows be affected by the rate in osu!(lazer)
    • I incorrectly assumed that the hit error meter wasn't dependent on the rate of the map - internally it actually does depend on the map rate, while visually it doesn't, unlike in osu!(stable)
  • Code:
    • Update comments

v0.9.8

15 Nov 17:54

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Thanks for wanting to try out my overlay!

Changelog

  • Update the overlay to support tosu v4
    • Use the new play.mods.rate field (the overlay doesn't have to get the map speed by itself anymore)
    • Add proper support for osu!(lazer)
  • Add support for osu!mania converts
  • Fix the overlay not being accurate in osu!mania with EZ and HR
    • Discovering this one was the worst. Normally EZ and HR apply multiplication (0.5 and 1.4 respectively) to the Overall Difficulty value (before rate change), however osu!mania in osu!(stable) applies a scale factor of 1.4 to hit windows instead (divide when using EZ, and multiply when using HR). E.g. in osu!(stable), without the ScoreV2 mod, 320's hit window is a constant 16ms, and if enable HR then it's ~11.5ms
  • Increase the overlay resolution (width only)

‼ IMPORTANT PLEASE READ ‼

With this update, there are a few settings that are exclusive to osu!(stable). This is due to tosu not having reading the score meter and resolution settings implemented yet. The thing with these is: osu!(lazer) allows you to put a hit error meter anywhere, rotate it and stretch however you want. With this overlay, it's much harder (and even impossible if using in the in-game overlay) to achieve the same thing, therefore I think these two settings are gonna be osu!(stable)-exclusive probably forever.

v0.9.7

07 Nov 15:58

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Thanks for wanting to try out my overlay!

Changelog

  • Add a setting to automatically scale the overlay with resolution
  • Scale the hit windows in the osu!catch ruleset
  • Fix some hit windows' values not being rounded
  • Code:
    • Treat the osu!catch ruleset as an actual ruleset (previously it was simply fallbacking to make it look like osu!catch was supported in some capacity)
      • Please do note that with this change there could some more errors (and potential breakages of the overlay). If this ever happens, please make a detailed issue about it!

v0.9.6

06 Nov 22:36

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Changelog

  • Fix the Unstable Rate display resetting its value when changing its display style
  • Rearrange some settings
  • Allow for WAY more customizability of the Unstable Rate display (font size, font family (aka font name), font colo(u)r)
  • Allow for customizing the moving average arrow's size
  • Allow for customizing the hit error meter's main tick colo(u)r
  • Rewrite some settings' titles and descriptions
  • Add """category""" separators to settings

v0.9.5

05 Nov 18:44

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Changelog

  • Add a few pixels to the in-game score meter hider
  • Fix the map background being misaligned

v0.9.4

05 Nov 16:58

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Changelog

  • Update the in-game score meter hider to use the map's background and player's background dim (you can disable the entire thing if you don't like it)
  • Add support for arbitrary WebSocket ports (so you can set something else that's not 24050, e.g. http://127.0.0.1:20727)
  • Allow for the customization of the Unstable Rate display (options: "Show nothing", "Show only the value", "Show both the prefix and the value")
  • Allow for the customization of the hit error ticks appearance and disappearance animations durations (max 5 seconds and 10 seconds respectively)

v0.9.3

03 Nov 20:56

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Changelog

  • Make the in-game score meter hider do its job better
  • Remove thes in a few settings' titles

v0.9.2

03 Nov 19:21

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Changelog

  • Fix the in-game score meter hider not covering the entire score meter in the osu!taiko ruleset