fix: add fallback skin for invalid CustomNPC texture paths#244
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PeTcHeNkA wants to merge 3 commits intoKAMKEEL:masterfrom
Open
fix: add fallback skin for invalid CustomNPC texture paths#244PeTcHeNkA wants to merge 3 commits intoKAMKEEL:masterfrom
PeTcHeNkA wants to merge 3 commits intoKAMKEEL:masterfrom
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- Add empty string check in skinType 0 else branch - Set textureLocation to fallBackSkin(npc) for invalid textures - Add null safety check before returning textureLocation - Prevents transparent NPCs when invalid paths like "customnpcs:textures/entity/test.png" or "teststring" are used
…ture Previously, skinType==0 branch created a ResourceLocation directly without checking if the resource actually exists. This was inconsistent with adjustLocalTexture(), which probes the ResourceManager and falls back on missing assets. Now we call Minecraft.geMinecraft().getResourceManager().getResource(resLoc) and catch IOException. On failure, we fall back to a valid texture via fallBackSkin(npc), ensuring rendering always uses a valid path and avoiding invalid ResourceLocation assignments. This change aligns behavior across texture loading paths and prevents rendering errors when NPC textures are missing.
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Description
Adds proper fallback to default skins (Steve/Alex) when invalid texture ResourceLocations are provided for CustomNPCs, preventing invisible/transparent NPCs from appearing.
Problem
When an invalid texture path like
customnpcs:textures/entity/test.pngor an empty string""is entered in the CustomNPC texture field, the NPC appears with a transparent texture instead of falling back to a default skin. While URL-based skins (skinType 2/3) already had fallback logic, local ResourceLocation textures (skinType 0) were missing validation and fallback handling.The specific issue was in the else branch of skinType 0 handling, where
new ResourceLocation(npc.display.texture)was created without checking ifnpc.display.texturewas empty or invalid.Changes
textureLocationtofallBackSkin(npc)when texture is empty or invalidgetEntityTexture()to ensure fallback is returned if textureLocation is still nullTesting
""customnpcs:textures/entity/nonexistent.png)