This plugin shows some useful stats about your jump inputs.
You can also use it to practice different jump-related mechanics like fast aerials, speed-flips or wall-dashes.
Works in freeplay, custom training and with different game-speeds.
It is based on the plugin Fast Aerial Trainer made by Vync.
The original plugin was featured in the video Wall Dash, Zap Dash, Fast Aerial, & More | How to Play Rocket League by Grifflicious.
You can easily configure this plugin to aim for different success metrics in the plugin settings UI.
If you want to frequently change between different configurations, I recommend you use bindings or console aliases. Here's how:
All settings can also be configured in the console (opened with F6).
You can either paste the example commands below into the console, use them in the bindings tab or save them as an alias with alias <your_alias> "<command>" (so you can run the command <your_alias> in the console next time).
Feel free to adjust them however it's useful for you, for example by changing the success timings.
Example configuration for fast aerials
fast_aerial_trainer_record_after_double_jump 0.5; fast_aerial_trainer_gui_show_first_jump 1; fast_aerial_trainer_gui_show_double_jump 1; fast_aerial_trainer_gui_show_total_jump 0; fast_aerial_trainer_gui_draw_pitch_history 1; fast_aerial_trainer_gui_draw_boost_history 1; fast_aerial_trainer_gui_jump_ranges '0,180,195,225,260,300'; fast_aerial_trainer_gui_double_jump_ranges '0,75,110,130';
Example configuration for speed-flips
fast_aerial_trainer_record_after_double_jump 0.2; fast_aerial_trainer_gui_show_first_jump 0; fast_aerial_trainer_gui_show_double_jump 0; fast_aerial_trainer_gui_show_total_jump 1; fast_aerial_trainer_gui_draw_pitch_history 1; fast_aerial_trainer_gui_draw_boost_history 1; fast_aerial_trainer_gui_total_jump_ranges '0,100,150,200';
Example configuration for wall-dashes
fast_aerial_trainer_gui_show_first_jump 0; fast_aerial_trainer_gui_show_double_jump 0; fast_aerial_trainer_gui_show_total_jump 1; fast_aerial_trainer_gui_draw_pitch_history 0; fast_aerial_trainer_gui_draw_boost_history 0; fast_aerial_trainer_gui_total_jump_ranges '0,75,90,120';
How long you held the jump bottom on your initial jump.
The optimal value for fast aerials is 200ms. See RLBot - Jumping Physics.
How long it took you to press the jump button a second time after letting go of it.
Faster is generally better.
How long it took you to press the jump button a second time after pressing it initially.
Total Jump Duration = Initial Jump Duration + Time to Double Jump
This metric is useful when practicing faster mechanics like speed-flips or wall-dashes.
Measures your pitch back input between leaving the ground and double-jumping. It takes into account aerial sensitivity.
Higher is better: 100% means you pitched upwards fully. 50% could mean you pitched back half for the whole duration or you pitched back fully for half the time.
This graph shows your pitch input.
The horizontal axis represents time starting from the initial jump.
The vertical axis shows your pitch up input between 0 and 1 (scaled with input sensitivity).
The vertical line shows when you double jumped.
This graph helps in improving your takeoff, because you can see where you missed crucial inputs.
This graph shows your boost input.
The horizontal axis represents time starting from the initial jump.
Shows a warning when jump wasn't the first input in custom training.
If you want to avoid steer or pitch inputs from starting the countdown, I recommend installing the plugin Fix Custom Training Start.
A nice training pack to check your progress on fast aerials is "Fast Aerial Test - Touch Ball" from Lazord: B66E-6D43-7E93-F055
- More settings. Especially color settings (because I'm color-blind).
- Settings are saved between sessions.
- Pitch history: A graph showing your pitch inputs.
- Better total tilt calculation: Considers aerial sensitivity and input amount now.
- Now works in slow-motion, using in-game speed instead of real-time.
- Bars fill up until input.
Having an issue with the plugin? Found a bug? Missing a feature?
Open a new issue on GitHub and I'll look into it.
See CHANGELOG.md.
