Releases: JanNetoLlorens/DevPlatformGame
Platformer-v1.0.0-Alpha
In this release I added a main menu and ingame menu. Timer, so after 100 seconds you will automatically lose. Checkpoints so that if you die you can continue playing, but it doesn't reset the time so be fast. Collectibles like coins and lifes, maximum 4. Loads of problems to be solved but no time to do it.
AdventureIsland-Alpha-v0.2.0-Alpha
In this new version of the platformer Adventure Island we have added two new types of enemy. We added a walking enemy and a flying enemy and thanks to the new A* pathfinding we added they will follow you around all over the level to make it more challenging to arrive to the end. To get rid of them jump over their heads to kill them. The load and save function now also work for the enemies. We added a new debug key which is the god mode, something which was missing in before releases.
On future releases we expect to add more levels, to know how to clear properly the colliders and adding a bunch of new habilities to the player plus more enemies.
Platformer-v0.1.0-Alpha
It's a platform game based on a famous manga called ONE PIECE.
All assets used in this development are desgined by us, and are inspired by Eichiro Oda's manga. In this version Luffy mechanics are only a double jump. The only difficulty is to not fall but in near versions enemies will be added. Luffy ate a Devil Fruit and in the manga those ate one can't touch water. So in the different levels Luffy will have to take care of not falling into water which hasn't been implemented yet. The first floor has a bonus path to arrive where you will find a coin. In a future this will be bonuses you will have to catch to complete fully a level but for now it only makes a sound when you collide with it.