This repository was archived by the owner on Feb 13, 2018. It is now read-only.
Solved phasing at high speeds and at low framerates#23
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Bonfi96 wants to merge 3 commits intoIronWarrior:masterfrom
Open
Solved phasing at high speeds and at low framerates#23Bonfi96 wants to merge 3 commits intoIronWarrior:masterfrom
Bonfi96 wants to merge 3 commits intoIronWarrior:masterfrom
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Owner
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Hey Bon, it's a busy few days for me but I'll make sure I get to this before the end of the week! |
Author
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Don't worry, there's no hurry, feel free do check it whenever you want |
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just commenting so @Bonfi96 and @IronWarrior know that the code here has a conflict and can't be merged anymore |
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I solved the phasing issue when having the character moving at long distances per frame (both at high speeds and at big time deltas).
Previously the character would have warped through the colliders as there was no collision test between the start position of the character and it's calculated final position.
I would appreciate if @IronWarrior could take a look at it and give an opinion on my solution