Ocean wave simulation using IFFT done purely using HLSL and compute shaders.
This is based on the following papers: Simulating ocean water by Jerry Tessendorf Realtime GPGPU FFT Ocean Water Simulation by FJ Flügge
The core idea behind the method is to synthesise realistic ocean waves by efficently combining a large number of waves generated by a statistical model using Fast Fourier Transform.
This is still work in progress:
- Foams with Jacobians
- LOD based on view distance
- More realistic lighting
- Experiment with different spectrums
