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OceanSim-IFFT

Ocean wave simulation using IFFT done purely using HLSL and compute shaders.

This is based on the following papers: Simulating ocean water by Jerry Tessendorf Realtime GPGPU FFT Ocean Water Simulation by FJ Flügge

The core idea behind the method is to synthesise realistic ocean waves by efficently combining a large number of waves generated by a statistical model using Fast Fourier Transform.

This is still work in progress:

  • Foams with Jacobians
  • LOD based on view distance
  • More realistic lighting
  • Experiment with different spectrums

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Ocean wave simulation using IFFT

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