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Releases: Inventorum-Development-Team/IDT_UNEXCOM

v1.2 Echoes and Whispers

31 May 02:56

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30-May-2024: v1.2 Echoes and Whispers
Changes made:

  • Improved and expanded Russian translation, by wolwerin
  • Rebalanced CALBR, by wolverin
  • Rebalanced armor penetration values. Laser does 50% damage to armor, Plasma and Fusion does 60%, by efrenespartano
  • Rebalanced Human Plasma weapons (decreased TU costs and accuracy dropoff), by efrenespartano
  • Change the USSR plasma weapons hitanimation to blue, the vapor trail is that color, by GumChewer1980
  • Reduced alien mech units armor values, by efrenespartano
  • Modified M24 Hind with additional ammunition and height by 1 easier to shoot, by Kiro Xei
  • Adding new vehicles: Cargo Truck Convoy; Cargo Truck Trailer, by Kiro Xei
  • Reduce training room to 15; and modified storage space to 5 for living quarters, by Kiro Xei
  • Set terrorist live alien to false, as these humans can be captured (Test), by Kiro Xei
  • All units including infantry, vehicles and others will have equipped with special weapon: Melee Attack. Tanks will now perform dangerous driving tactics, by Kiro Xei
  • Shuttle map fixed including MCD, by Kiro Xei
  • Shotgun slugs do 50% damage to armor, Shells pellet spread improved to 80% (was 50%)
  • Rebalanced Alien Retaliation races (reduced chance of Ethereals and Mutons early retaliation, increased chance of Sectoids and Floaters), suggested Brother^2
  • Remove specialWeapons: STR_UNARMED_UNIFORM from UNEXCOM armors, by GumChewer1980
  • Added Corpses/Prisoners item category, by GumChewer1980
  • Fixed various yaml indent errors, by GumChewer1980
  • Misc. fixes, e.g., inventory sizes of items, by GumChewer1980
  • Tanks are forbidden on Hijacked Plane Assault missions, by efrenespartano
  • Enabled hireByLocation on all soldiers, by efrenespartano
  • Added Strafing Run Flare, by efrenespartano
  • Fixed hole in the stairs, reported by Alligator

v0.11.1 Echoes and Whispers

17 May 03:19
82f22bf

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16-May-2023: v0.11.1 Echoes and Whispers
Changes made:
*Enabled UN Plasma Rifle manufacturing project, by Ultrakiroxei
*Fixed issue with unavailable Plasma items project, reported by Generic Scout and Seven
*Added Specialized Weapons manufacturing project, in collaboration with Ultrakiroxei
*Fixed random spawning of Counter-Terrorism operations and Terrorist HQ to the cities, instead of the ocean
*Buffed Remington Combat Shotgun, suggested by Tal'Raziid
*Added Power Reserves to World Powers' Elite troopers, suggested by Seven

v0.11.0 Echoes and Whispers

01 May 23:21

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1-May-2023: v0.11.0 Echoes and Whispers
Changes made:
*Updated to OXCE v7.9
*Improved and expanded Russian translation, by wolwerin
*Reworked Plasma tech tree, existing Human Plasma guns are deleted and new Plasma weapons are now available to Faction selection. Alien Plasma Weapons research project now includes Armored Engineers too
*Added new Plasma weapons, by Filip-H, The Reaver of Darkness, BlondeKnight and efrenespartano

UN

  • XP-3 Peacebringer Hybrid Plasma

USA

  • XM-590 Plasma Battle Rifle
  • X-80 Plasma Stormgun
  • FGM-77 Dragon Guided Munitions Launcher

NATO

  • MAS-73 E1 Plasma Carbine
  • Enfield APEX Plasma Pistol
  • Walther L/Pl-SG 200 Sniper Plasma

USSR

  • APVCh Plasma Assault Rifle
  • PShAB Plasma PDW
  • PPCh Plasma MG

Added new Specialized Weapons to On Our Own path, sprites by wolwerin & Brain_322

  • Burya EMR
  • Hurrikan Egewehr

*Changed all definitions of STR_CYDONIA_DEP to STR_COMMANDER_PLUS, to avoid softlocking on the final mission
*Added more lore reports, written by Filip-H
*Bear Riot Armor now requires it's own wreck to fix, not XM-72 wreck, by Fegelein
*Delta EOD's MG3 now has LMG fire modes, suggested by eclecticbibliophile
*Hyperwave Encoder now appears in Alien Fort Underground stage
*Added Troop Lander and Large Scout to Allied Operations
*Alloy Autocannon now grants LMG and Artillery commendations, suggested by eclecticbibliophile

v0.10.1 Armored Kill

08 Jun 00:36
88f203a

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7-Jun-2022: v0.10.1 Armored Kill
Changes made:
*Expanded and improved Russian translation, by wolwerin
*Solved issue with incorrect sounds on Moon terrain tiles, reported by Fegelein
*Fixed issue with wrongly defined tiles on Operation Devastation alien structure (a door and missing walls), reported by Fegelein
*Space Knife and Generator Stick now properly locked behind Project Olympus research, reported by Ultrakiroxei and Fegelein
*Fixed bad palettes on rank icons in Base menu, reported by Fegelein
*Fixed issue with crashing tile on Crash Field (Corn Farm) terrain, reported by Fegelein, Nomadic_Engi, Occam's Ball Shaver, Mitra Lightbringer; solution provided by Meridian
*Added Elite NPCs on Allied Operations, they are armed with laser weapons.
*Increased size of Very Large UFOs to avoid issues with map generation, issue reported by Fegelein, Seven and Nomadic_Engi
*Added Tanks to Allied Operations, between 2 and 4 may appear alongside World Power infantry
*New Mission: Tank Battles. 60% chance to appear on Allied Operation
*Added costBuy to Gyrojet ammo, reported by Fegelein, Seven & Brother2
*Sectoid Leaders now give Psi-Lab Research, reported by Fegelein
*Repair Delta Armor manufacturing project now actually repairs the Delta EOD, not the XM-72 Combat Armor, reported by Brother2
*Alien Base Assault now gives Hyperwave Encoder now
*Added USSR Laser Close Range Weapons Pedia entry, written by Ultrakiroxei
*Solved recurring issue related to Scout Armors not being usable, added Repair project for Scout Armors too.

v0.10.0 Armored Kill

04 May 02:26
4444f99

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3-May-2022: v0.10.0 Armored Kill
Changes made:
*Updated to CMP Vanilla v0.4 content
*Added 33 new medals, with stat bonus for each level
*Improved Russian translation, by wolwerin
*Fixed bad palette on Geoscape event background, reported by 2 liter bottle of Coke
*Scout Armors are now usable by all soldierTypes, reported by Seven
*Updated license
*Improved and re-arranged sprites, by wolwerin
*Improved Carl Gustaf M2, now twoHanded, by efrenespartano
*Most weapons with several ammo types have two Pedia entries
*Fixed issue with Fusion Cells Research not being available due requiring an item, reported by Ultrakiroxei
*Fixed issue with UN Supply Run II and III not being able to be researched, reported by Ultrakiroxei
*Removed lime green colors from most Menu screens
*Alien bases evolve if left unchecked, by efrenespartano, Buscher, Filip-H & Dauntless1942.

  • Three Base types:
  • Outpost, one stage mission, small base on surface
  • Base, two stage mission with slightly larger size
  • Fort, two stage mission with large base size and more enemies
    *Alien Leaders and Commanders give a bit of lore when captured
    *Airstrike flares now have itemCategories
    *New US path weapon, by efrenespartano
  • M202 FLASH incendiary rocket launcher
    *Added new damageType, Elerium Fusion. All BioFusion weapons and Elerium human rounds have it
    *Human HEAT rounds now have Plasma damageType
    *Cydonia underground base now has recolored orange tileset
    *Improved stats for several craft weapons
    *damageTypes now have custom colors on Item Pedia entries
    *Changed color of Item, Armor and Craft Weapon Pedia entries
    *Mechtoid and Sectopod now have unique weapon sprite (Sectopod Gatling Laser sprite by wolverin)
    *One new Alien Space Station map, improved routes (enemies now spawn outside the stations)
    *New Ration item: Bread, by wolverin
    *New civilian Melee item: Shovel, by wolverin
    *New Space weapons, obteinable after Project Olympus:
  • M5 Gyrojet Pistol
  • M10 Gyrojet Rifle (sprite by wolverin)
  • SCTK-1 Space Knife
  • Generator Stick (sprite by wolverin)
    *Minor improvement on spacesuits
    *Improved Hercules basebits
    *Ethereals have inventory sprites
    *Cybersphere now has correct Inventory sprite, was Cyberdisk
    *Solved issues with Counter-Terrorist Operations not finishing when killing all the enemies, reported by Richard_Averton
    *Improved Hijacked Airplane map, removed unaccessible spots on the upper deck of the plane.
    *Improved Moon terrain
    *Reduced despawnPenalty on Moon mission to avoid huge negative monthly score, reported by Fegelein, Ultrakiroxei and Brother2
    *Added missing deathSound to Armored aliens, reported by Rclipse

v0.9.2 Armored Kill

02 Apr 22:15
74d0ec6

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28-Mar-2022 v0.9.2 Armored Kill
Changes made:
*Updated to OXCE v7.5.3
*New UI and globeMarkers, by efrenespartano
*Craft weapons doesn't require purchased ammo
*32 new Geoscape events, written by efrenespartano, Rclipse, Kael Schwabauer and Brother2
*Reduced excessive wounding, balances scopes, adds attack shortnames, a few other minor changes by The Reaver of Darkness
*Most alien units have inventories now
*New colored ranks for Floater and Muton units
*New armored enemies

  • Armored Sectoid (all sprites by wolwerin)
  • Armored Floater (sprite by NeoWorm, modified by efrenespartano)
  • Armored Muton (sprite by NeoWorm, modified by efrenespartano)
  • Mechtoid (sprites by Jackstaw2323, ruleset by memmaker)
  • Probe (sprites by Duke_Falcon, ruleset by Pjlasl)
  • Cybersphere (sprites by The Martian)
    *Improved basebits for planes
  • UNEXCOM: Crusader, Saracen
  • USA: UH-1 Huey, F-4 Phantom II, F-105 Thunderchief, F-104 Rapier, B-70 Valkyrie, YF-17 Cobra
  • NATO: F.6 Lightning, Mirage IV, Saab 35 Draken, Saab 37 Viggen, SEPECAT Jaguar, MBB Lampyridae, F-104G Starfighter
  • USSR: Su-30 'Flanker', MiG-31 'Firefox', MiG-25 'Foxbat'
    *Replaced Lighting with improved map by The Reaver of Darkness
    *Buffed Alloy Weapons, accuracy improved between 10% and 20%, TC rounds now have ToArmorPre between 0.5 and 0.7. Added white vapor trails for TC and blue for Flechette rounds.
    *New Fusion Weapons, concept drawn by Dauntless1942
  • Fusion Splitter
  • Fusion Lance
  • Ethereal Noble Sword
  • Thermonuclear Projectile Launcher
  • Hybrid Fusion Rifle (sprite and Pedia text by Filip-H)
    *Several bugfixes by Buscher
  • Craft Weapons can be equipped at any time even if Research is not completed, Research is only used for purchasing. Also Jaguar gets an options for a fuel tank
  • Tonfa does Stun damageType instead of Melee
  • Terrorists don't do Retaliation Missions
  • Display Ufopedia Article for Special Forces Armor once they join
  • Fix types according to openxcom.log (mainly with liveAlien: "")
  • Fix low missile speed according to openxcom.log
  • PNG/GIF Palette Fixes
  • Remove Noob Trap that Personal Lights are
    *Updated some weapon sprites to new ones, drawn by efrenespartano
  • Makarov, PSG1, KS23, M1911 Colt 45, M79 Thumper, Skorpion
    *Stoner Sniper now has Pedia entry
    *I ain't no fortunate one

v0.9.0.2 Above and Beyond

30 Sep 21:59
4920b0b

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1-Oct-2021 v0.9.0.2 Above and Beyond
Changes made:
*UNEXCOM is now compatible with OXCE 7.1
*Made UNEXCOM into a master mod, now activated from the drop-down box in the mod menu
*Rebalanced NATO Laser Sniper, by ReaverOfDarkness
*Fixed issue with Overseer mission, increased turn limit
*Added new soldier names, by Dauntless1942

v0.9.0.1 Above and Beyond Hotfix

12 May 14:51
da4c174

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12-May-2021 v.0.9.0.1 Above and Beyond Hotfix
Changes made:
*Fixed Antarctic base crashing
*Adjusted auto shotgun ammo cost
*Fixed the heavy personal armor repair manufacture not requiring heavy armour wreck
*Fixed missing string
*New USSR support image, provided by Cupon4uk
*New sprites for some aliens from the recycledalienscollection, by wolverin
*Adjusted Wound and armor-damage values of ballistic weapons

v0.9.0 Above and Beyond

11 May 14:13
ec8dce4

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11-May-2021 v.0.9.0 Above and Beyond
Changes made:
*Added endgame arc missions
*Added Alien Space Station missions, maps by wolverin
*Added Space Shuttle Transport
*Alien Lasers no longer usable by players
*Alien Lasers can now be dissasembled, used in craft laser manufacture
*Airstrikes can no longer be used on terrorist missions
*New sprites and audio for airstrikes
*Flashbangs now reduce reactions and accuracy for a turn
*Simplified weapon modification recepies, removed toolkit
*Readjusted mission amounts, significantly less UFOs now spawn
*Enemy units now have only half time units during the players first turn
*Adjusted Saladin machine gun tu costs
*Terrorist commander now also unlocks terrorist operations research
*Added bulletsprite for flechettes
*Added SR-71 Blackbird
*Fixed certain alien engineers not unlocking plasma weapon research
*Added new hidden enemy turn backgrounds
*Removed Avenger
*A guranteed alien base now always get created
*Terrorist missions now have names
*New Flare Sprite
*New Bear, default, personal, heavy and power armor sprites, by Hans Woofington
*Increased Bear front armor
*Fixed alloy rifle and carbine firing wrong ammo on burst fire
*Linna satellite inaccesible on game start, now behind satellites research
*Increased the speed of T1 and T2 Fighters
*Adjusted firestorm weapon slots
*Hunter-Killers now have radar circles
*Despawn penalty for terror missions halved
*Stunning enemies now improves morale, just like Kills
*Changed Soviet craft names to nato callsigns
*Removed CQC
*Added salamadron corpse sprite, by ReaverOfDarkness
*T2 satellite now can equip one more weapon and has more hitpoints
*Items in hangars now spawn in a single pile, by ReaverOfDarkness
*Reduced civilians on base defence missions
*Added death sounds to turrets
*Adjusted Ufopedia, added new articles
*Added sprayWaypoints to all SMGs and LMGs
*Added new sprite for battery
*Fixed small turrets sprite, they now point towards where they look
*Improved Cobra, Flanker, Hind and Viggen base sprites
*New sprite for XM22 tank
*Added flavour text to main menu
*Added armour repairing
*New sprite for hunting rifle and FN FAL
*New M1 sprite, by Shawn Clarke
*Added UN path
*Added Stoner weapon line
*Added UN laser weapon
*Added UN T2 Craft
*Added new medical items for space missions
*Added new space armors
*Rebalanced soviet laser weapons, by ReaverOfDarkness
*Rearranged ammos to be nested under guns, by pedroterzero
*Made certain ammos only buyable once appropriate research has been gotten
*Normalised audio, by pedroterzero
*Ufopedia typo corrections, by pedroterzero
*Added Companion Book, by im bored, Southoftheline, Ace009, Filip-H & efrenespartano

v0.8.7 Above and Beyond

20 Apr 13:44

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20-Apr-2021 v0.8.7 Above and Beyond
Changes made:
*Fixed Tunnan article not appearing
*Fixed some alien races not having sectoid and ethereal officers, reported by Cupon4uk
*Increased SH-missile effectiveness against UFO shields
*Fixed some live aliens not disapearing after being researched
*Adjusted Long Rifle Ammo capacity to 14
*Fixed alloy sniper ammo being the wrong size, reported by Cupon4uk
*Fixed SKS ufopaedia category
*Fixed some ammunition types being visible in ufopaedia before appopriate research, reported by Rclipse
*Pilot armor now improves pilot interception stats
*Added images for small fighter and troop Lander
*Improved range of Hind, Hind now performs missile strike on the first turn
*Improved air strike item sprites
*Added alien lasers, rulesets by Brother^2, sprites by wolwerin
*Added Thin Man, rulesets by Brother^2, sprites by wolwerin
*Fixed counterterrorist missions not appearing
*Added terrorist HQ raid mission, map by wolwerin
*Rebalanced mercenaries and special forces, moved their research behind terrorist arc progression
*M16 is now default rifle of USA path, M16 M203 now behind special forces research
*ADEN cannon now only available after NATO air support research