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core/src/com/mygdx/game/ MyGdxGame
- The classic LibGDX main game class.
You'll findhelpful comments(60% done) and code very similar to what you got while following the tutorial. I invite you to take a good, long look at the syntax of the Socket object you will interact with, as there are some slight differences. Featured events: "connect", "socketID", and a bonus "pong" event further showcasing how to retrieve sent data.
- The classic LibGDX main game class.
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server/ index.js
- The basic Node.JS server.
Nothing here you didn't see in the tutorial, but you'll also have to look at this file to understand what's going on. Featured events: "connection", "socketID", "disconnect", a bonus "myPing" (fun fact: "ping" is a reserved event name, so we can't use it).
- The basic Node.JS server.
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core/src/com/guy/ Core Networking Classes
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desktop/src/com/guy/ Desktop Implementation
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html/src/com/guy/ HTML Implementation
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html/src/com/epiko/ TJSocketIO
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build.gradle & GWT
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html/webapp/ socket.io
- This is where the Web game client stores the Socket.io JS build it's calling.