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@Mizzade Mizzade commented May 24, 2021

InnerClass does not have a function called getA but getAnother.

In addition to that, I'd propose to replace the extends Node line in each .gd script and replace it with:

tool
extends EditorScript

func _run():
	_ready()

This allows executing the script within the Godot editor with File -> Run and see the effects of each class example first hand.

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2 participants