So I was playing a game earlier, and wanted to mod it, but also that would be hard to distribute, so I decided to make my own modding platform. My goals for this is to have both in-game support and injected support for mods.
loader The bread and butter - this is what loads the mods to your Godot game.
injector This, like the name implies, injects the loader into a game without support.
editor This is the most currently unsure -- an in-game editor for easier mod creation.
example mod This is an example mod for the loader.
Godot-Modding.github.io This is the website for Godot Modding.
