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Gjum
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Dec 23, 2024
common/src/main/java/gjum/minecraft/civ/snitchmod/common/Renderer.java
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Gjum
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Dec 23, 2024
| final boolean playerInRange = range.contains(mc.player.position()); | ||
| AABB rangeBox = playerInRange ? range.inflate(-.01) : range.inflate(.01); | ||
| AABB outlineBox = playerInRange ? range.inflate(-.05) : range.inflate(.05); | ||
| AABB outlineBox = playerInRange ? range.inflate(-.01) : range.inflate(.01); |
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does this not result in z fighting?
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It didn't for me. It isn't really necessary though, it just always bothered me to have the box that much smaller than the lines.
Gjum
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Dec 23, 2024
forge/src/main/java/gjum/minecraft/civ/snitchmod/forge/mixins/LevelRenderMixin.java
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Gjum
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| import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | ||
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| @Mixin(LevelRenderer.class) | ||
| public abstract class LevelRenderMixin { // REMINDER: Forge sucks |
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would it make sense to use this mixin with all mod loaders? to reduce disparities which may lead to different behavior on different loaders
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We could but the mixin is currently just replicating the behaviour provided by the other loaders because Forge removed the event without a replacement.
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need to update |
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Plus a few other things