Skip to content
View GeanoFee's full-sized avatar

Block or report GeanoFee

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
GeanoFee/README.md

Hi there, I'm Geano πŸ‘‹

I'm a FoundryVTT Community Developer dedicated to breaking the boundaries of virtual tabletop immersion. From high-performance engine optimizations to tiny immersion-treats, I build tools that transform how stories are told.


πŸ† Featured Project: Geano's Jump'n'Run Editor

Turning a VTT into a fully functional 2D Side-Scroller Physics Engine.

  • The Innovation: Breaks the top-down paradigm by introducing a custom real-time gravity and collision engine.
  • Level Design: A full suite of tools to draw platforms, walls, hazards, and portals directly onto the canvas.
  • Multiplayer: Fully networked physics β€” watch players jump, wall-slide, and fall in real-time.
  • Integration: Deep bridge to Monk's Active Tile Triggers for retro-style heart systems and checkpoints.
  • Geano's Jump'n'Run Editor

πŸ› οΈ My approved Foundry VTT Modules

I queue all my modules for official listing in the FoundryVTT Package Directory.

βš™οΈ Core Engine & Performance

🎡 Immersive Audio & Visuals

🎭 Automation & System Bridges


πŸ§ͺ Research & "Outside the Box" Development

I am currently investigating ways to challenge the inherent limitations of the FoundryVTT engine. My goal is to re-evaluate core engine constraints to enable experiences that were previously considered impossible in the FoundryVTT environment.


πŸ“ˆ Status & Roadmap

  • Official Status: Core modules are fully approved and available in the FoundryVTT setup menu.
  • Current Focus: Predictive "Just-in-Time" data hydration and deep integration with community standards like Monk's Active Tile Triggers.

πŸ’¬ Connect with me

Found a bug or have a cool idea? Open an Issue in the respective repository or find me on the official FoundryVTT Discord!

GitHub followers

Pinned Loading

  1. geanos-jump-n-run-editor geanos-jump-n-run-editor Public

    Transform Foundry VTT into a side-scrolling platformer! Features a custom physics engine, multiplayer movement, hazards, and a full level editor suite. Jump, wall-slide, and dodge spikes in real-time.

    JavaScript

  2. geanos-soundscape-realism geanos-soundscape-realism Public

    Advanced environmental audio engine for Foundry VTT. Features real-time acoustic occlusion, procedural reverb zones, and multithreaded raycasting for studio-quality immersion without performance im…

    JavaScript 1 1

  3. geanos-scene-optimizer geanos-scene-optimizer Public

    High-performance asset optimization for FoundryVTT. Convert scene backgrounds to WebP and audio to OGG Opus directly in your browser using multi-threaded WebCodecs for faster load times and less ba…

    JavaScript 1

  4. geanos-scene-rotation geanos-scene-rotation Public

    A Foundry VTT module to rotate entire scenes (Background, Walls, Lights, etc.) by 90 degrees.

    JavaScript

  5. geanos-coin-manager geanos-coin-manager Public

    Streamlines currency for dnd5e: Allows math inputs in coin fields and automatically converts denominations with a toggle for Electrum.

    JavaScript

  6. geanos-cinebars geanos-cinebars Public

    Automatically adds cinematic letterbox bars during combat to enhance the dramatic atmosphere of your Foundry VTT encounters. System agnostic.

    JavaScript