I'm a FoundryVTT Community Developer dedicated to breaking the boundaries of virtual tabletop immersion. From high-performance engine optimizations to tiny immersion-treats, I build tools that transform how stories are told.
Turning a VTT into a fully functional 2D Side-Scroller Physics Engine.
- The Innovation: Breaks the top-down paradigm by introducing a custom real-time gravity and collision engine.
- Level Design: A full suite of tools to draw platforms, walls, hazards, and portals directly onto the canvas.
- Multiplayer: Fully networked physics β watch players jump, wall-slide, and fall in real-time.
- Integration: Deep bridge to Monk's Active Tile Triggers for retro-style heart systems and checkpoints.
- Geano's Jump'n'Run Editor
I queue all my modules for official listing in the FoundryVTT Package Directory.
- Geano's Scene Optimizer: High-speed asset optimization (WebP/OGG) using browser-native WebCodecs.
- Geano's Scene Rotation: Complex coordinate transformation for rotating entire scenes (walls, lights, tokens).
- Geano's SoundScape Realism: Real-time acoustic occlusion and reverb calculated via multithreaded raycasting.
- Geano's CineBars: Automated cinematic letterbox bars for combat immersion.
- Geano's Carriage Shake: Synchronized environmental screen-shake effects.
- Geano's Notification Killer: UX cleanup by suppressing technical UI warnings.
- Geano's Token Grayscale: Automated HP-based visual status tracking.
- Geano's DnD Coin Manager: Streamlined currency math for dnd5e.
- Geano's GDSA Exchange Office: Streamlined currency math for Goody's DSA 4.1 Core.
- Geano's GDSA Polyglot Bridge: Integration tool for DSA 4.1, bridging Polyglot to the GDSA system.
I am currently investigating ways to challenge the inherent limitations of the FoundryVTT engine. My goal is to re-evaluate core engine constraints to enable experiences that were previously considered impossible in the FoundryVTT environment.
- Official Status: Core modules are fully approved and available in the FoundryVTT setup menu.
- Current Focus: Predictive "Just-in-Time" data hydration and deep integration with community standards like Monk's Active Tile Triggers.
Found a bug or have a cool idea? Open an Issue in the respective repository or find me on the official FoundryVTT Discord!