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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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GPUOpen-Effects/pbrt-v4

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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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  • C++ 95.0%
  • C 4.4%
  • CMake 0.4%
  • Cuda 0.2%
  • Python 0.0%
  • Shell 0.0%