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SerializableObject

FAL2009 edited this page Sep 17, 2019 · 1 revision

usage

Container class for Unity component types, used to serialize and reconstitute components. If you want to override serialization behavior for your MonoBehaviour, implement the pb_ISerializableComponent interface.

class

Type: pb_SerializableObject
Namespace: GILES.Serialization

definition

Takes a Type. (The Unity component you wont to serialize)

variable(s)

Type type Not required for your Scripting, it's used by GILES serialization.

virtual

Dictionary<string, object> PopulateSerializableDictionary

You can use it if you won't something not to serialize.

void ApplyProperties

Actualy no documentation.

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