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SerializableObject
FAL2009 edited this page Sep 17, 2019
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Container class for Unity component types, used to serialize and reconstitute components. If you want to override serialization behavior for your MonoBehaviour, implement the pb_ISerializableComponent interface.
Type: pb_SerializableObject
Namespace: GILES.Serialization
Takes a Type. (The Unity component you wont to serialize)
Type typeNot required for your Scripting, it's used by GILES serialization.
Dictionary<string, object> PopulateSerializableDictionary
You can use it if you won't something not to serialize.
void ApplyProperties
Actualy no documentation.
Original version by Unity Copyright © 2020 Unity Technologies