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Mr.Mulles snowfall_strength variable (again)#2024

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SnailPerson wants to merge 3 commits intoDonBruce64:masterfrom
SnailPerson:codex/snowfall-strength
Open

Mr.Mulles snowfall_strength variable (again)#2024
SnailPerson wants to merge 3 commits intoDonBruce64:masterfrom
SnailPerson:codex/snowfall-strength

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@SnailPerson
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this time I actually set up a grade that decided to work with me after the 69th attempt and the 6-7th hour of troubleshooting, no errors in this googoo

@DonBruce64 check it on your end to make sure I didn't produce any doodoo, then merger please, tested it already

if (world.getRainStrength(1.0F) <= 0.0F) {
return 0.0F;
}
if (!world.canSeeSky(pos)) {
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I don't think this check is needed? If the block can't see the sky, then it can't rain at the position, so the check above will be false. Also, I'd use world.IsRainingAt and that's a boolean. So if not raining at, retun 0. Same thoughts for all instances.

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