A high-performance gravitational physics simulator built with C++ and OpenGL.
-
Barnes-Hut Algorithm: Optimized
$O(N \log N)$ force calculation using a Quadtree. - Physics Integrators: Supports Euler, Verlet, and RK4 integration.
- Real-time UI: Uses Dear ImGui for live parameter tuning.
- Efficient Rendering: OpenGL instanced rendering for thousands of particles.
- C++17 Compiler
- CMake
- OpenGL & GLFW
- Dear ImGui (included as submodule)