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Screen Space Fluid Rendering

A PIC/FLIP fluid simulation complete with screen space fluid rendering.

GPU-based fluid simulation adapted and optimized from https://github.com/dli/fluid (made WebGL optimizations and removed a few redundancies)

I used my own homemade SSFR process consisting of performing a 2 pass box blur on the normal buffer as opposed to the traditional method. Also includes a few hacks to made specular reflections simplier(more or less realistic).

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A PIC/FLIP fluid simulation complete with screen space fluid rendering.

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