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@dwinters99 dwinters99 commented Jan 27, 2026

About The Pull Request

stick

not pictured is the stealth rolls i added later that make the stick not break. also sticks occasionally don't fully break and can be stepped on again. BOO!

stirkpack.mp4

Why It's Good For The Game

stick

adds some complexity to stealth in the forest by making fun little noise traps in the form of fallen twigs.

Changelog

🆑
add: stick
/:cl:

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@XeonMations XeonMations left a comment

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make it a decal you have to clean instead of being able to discard it with a hand and we're golden

@Marshmellow105
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s(t)ick idea, I likey

make it a decal you have to clean instead of being able to discard it with a hand and we're golden

doesnt this make less sense? spraying a stick with space cleaner to make it go away vs clicking it and 'throwing it away'?

@dwinters99
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make it a decal you have to clean instead of being able to discard it with a hand and we're golden

i'd have to snowflake a lot of behavior for the actual stepping on the stick. i did think about making it cleanable and i also thought about making it so you could lit it with a lighter as tinder but i was lazy. i can look into making it cleanable if you really want.

base_icon_state = "stick"
var/stick_type = 0
var/variants = 7 // Change this if you add new stick variants (lol)
var/soundlist = list(
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Suggested change
var/soundlist = list(
var/static/list/soundlist = list(

if(prob(33))
triggered = TRUE
for(var/mob/guy in hearers(7, src))
to_chat(guy, "<span class='danger'>*snap*</span>")
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Suggested change
to_chat(guy, "<span class='danger'>*snap*</span>")
to_chat(guy, span_danger("*snap*"))

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4 participants