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stick #597
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stick #597
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XeonMations
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make it a decal you have to clean instead of being able to discard it with a hand and we're golden
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s(t)ick idea, I likey
doesnt this make less sense? spraying a stick with space cleaner to make it go away vs clicking it and 'throwing it away'? |
i'd have to snowflake a lot of behavior for the actual stepping on the stick. i did think about making it cleanable and i also thought about making it so you could lit it with a lighter as tinder but i was lazy. i can look into making it cleanable if you really want. |
| base_icon_state = "stick" | ||
| var/stick_type = 0 | ||
| var/variants = 7 // Change this if you add new stick variants (lol) | ||
| var/soundlist = list( |
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| var/soundlist = list( | |
| var/static/list/soundlist = list( |
| if(prob(33)) | ||
| triggered = TRUE | ||
| for(var/mob/guy in hearers(7, src)) | ||
| to_chat(guy, "<span class='danger'>*snap*</span>") |
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| to_chat(guy, "<span class='danger'>*snap*</span>") | |
| to_chat(guy, span_danger("*snap*")) |
About The Pull Request
stick
not pictured is the stealth rolls i added later that make the stick not break. also sticks occasionally don't fully break and can be stepped on again. BOO!
stirkpack.mp4
Why It's Good For The Game
stick
adds some complexity to stealth in the forest by making fun little noise traps in the form of fallen twigs.
Changelog
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add: stick
/:cl: