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Reimplements Vicissitude #312
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chazzyjazzy
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ill do some testing rn
as far as I can tell my method for obfuscate 3 is more fitting for its purpose than whats done here? (granting them a shapeshifting action)
| if((target_type & TARGET_OBJ) && istype(target, /obj)) | ||
| return TRUE | ||
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| if ((target_type & TARGET_OBJ) && istype(target, /obj)) | ||
| if((target_type & TARGET_GHOST) && istype(target, /mob/dead)) | ||
| return TRUE | ||
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| if ((target_type & TARGET_GHOST) && istype(target, /mob/dead)) | ||
| if((target_type & TARGET_TURF) && istype(target, /turf)) | ||
| return TRUE | ||
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| if ((target_type & TARGET_TURF) && istype(target, /turf)) | ||
| return TRUE | ||
| //check if distance is in range | ||
| if(!IN_GIVEN_RANGE(owner, target, range)) | ||
| if(alert) | ||
| to_chat(owner, span_warning("[target] is out of range!")) | ||
| return FALSE | ||
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| //target doesn't match any targeted types, so can't activate on them | ||
| if (alert) | ||
| to_chat(owner, span_warning("You cannot cast [src] on [target]!")) | ||
| return FALSE | ||
| return TRUE |
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so if my target is an object a ghost or a turf i can just have infinite range bc of the early return?
this results in edge cases, as in, its not game breaking, but this would affect Necromancy 3 feeding from ghosts allowing you to feed from them anywhere, and Lure of Flames 5 (though that has its own range capping due to it needing a second roll.
it may also affect Quietus 4 I think allowing you to poison weapons from very far away
| icon = 'modular_darkpack/modules/deprecated/icons/obj/stack_objects.dmi' | ||
| icon_state = "human" | ||
| ONFLOOR_ICON_HELPER('modular_darkpack/modules/deprecated/icons/onfloor.dmi') |
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ideally we want to remove as much as we can from the deprecated module, unless ofc youd like these to be replaced in the future?
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| /obj/item/ground_heir | ||
| name = "bag of ground" | ||
| desc = "Boghatyrskaya sila taitsa zdies'..." |
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this is russian if youd like to change it, it says something like "Heroic strength is forged here..."
| desc = "Just blood and guts..." | ||
| icon_state = "guts" | ||
| icon = 'modular_darkpack/modules/powers/icons/flesh_items.dmi' | ||
| ONFLOOR_ICON_HELPER('modular_darkpack/modules/deprecated/icons/onfloor.dmi') |
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more deprecated sprites here, relates to my other comment
| /datum/action/cooldown/mob_cooldown/shapeshift/proc/change_eyes(mob/living/carbon/human/target) | ||
| var/new_eye_color = input(owner, "Choose a eye color", "Eye Color", target.eye_color_left) as color|null | ||
| if(!new_eye_color) | ||
| return TRUE |
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if new eye color is not selected return true?
| target.name = newname | ||
| if(target.dna) | ||
| target.dna.real_name = newname | ||
| if(target.mind) | ||
| target.mind.name = newname |
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same thing here with the 'name' var and the guestbook
| // Level 1: Shapeshift Self | ||
| // Level 2: Shapeshift Other | ||
| // Level 3: Damage others and self. | ||
| // Level 4: Shapeshift into a Horrid Form | ||
| // Level 5: Slimegirl tzimisce | ||
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intended to keep these here or are these just for the draft so u can plan?
either way im down for keeping it just figured you mightve forgotten these were here
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Just for planning
| level = 3 | ||
| check_flags = DISC_CHECK_CONSCIOUS | DISC_CHECK_CAPABLE | DISC_CHECK_IMMOBILE | DISC_CHECK_FREE_HAND | ||
| check_flags = DISC_CHECK_CONSCIOUS | DISC_CHECK_CAPABLE | DISC_CHECK_FREE_HAND | DISC_CHECK_IMMOBILE | ||
| target_type = TARGET_MOB |
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can see a runtime here since the target type is target mob - vicissitude + necromancy ghost vision can use vicissitude 3 against an observer ghost.
| else | ||
| target.emote("scream") | ||
| target.apply_damage(60, BRUTE, BODY_ZONE_CHEST) | ||
| target.apply_damage(roll * 30, BRUTE, BODY_ZONE_CHEST) |
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150 damage on 5 successes instatorpors stamina 1-2
then again, that assumes they have at least 5 dice. i mean if they have Potence theyd have alot of Strength dice.
just something to consider, we can let a salt pr take care of it if its too absurd
| /mob/living/basic/zulo | ||
| name = "unknown creature" | ||
| desc = "What the hell is that thing!?" |
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Masquerade violating? I dont see any vars or traits
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in testing i wouldve appreciated being able to shapeshift back and i cant seem to attack people, the speed can be bumped up too, also looks like the alt sprites still need to be implemented?
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also fix yo muthafuckin linters also lol, how does this compile? this isnt updated with the stats pr but the methods to get the stats still pass? |
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
Credit to Minzeyes (minzeyes) on discord for the zulo sprites!
Implements Vicissitude with more v20 lore friendly features
Why It's Good For The Game
another discipline down the list done
Changelog
🆑 minzeyes, XeonMations
add: Reimplements Vicissitude
/:cl: