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A simple "Tappy Plane" game made in Godot to practice physics, animation, and basic gameplay mechanics.

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Tappy Bird - Godot Practice Project

This is my first game project in Godot, a simple "Tappy Bird" style game created as part of my learning journey.

🎯 Goal of the Project

  • Learn the basics of Godot Engine.
  • Understand 2D physics and gravity.
  • Practice simple animation and input handling.

🛠 Features

  • Flappy-style bird movement using physics.
  • Smooth jump animation.
  • Basic scoring system.
  • Restart game after losing.

📚 What I Learned

  • How to work with RigidBody2D and gravity.
  • How to set up simple animations.
  • Detecting collisions and restarting the scene.

▶ How to Play

  1. Press Space to make the bird fly.
  2. Avoid obstacles.
  3. Try to get the highest score!

💡 Notes

This is a learning project and not intended for commercial release.


Made with Godot Engine

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A simple "Tappy Plane" game made in Godot to practice physics, animation, and basic gameplay mechanics.

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