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@dantayy dantayy commented Oct 21, 2019

added rudimentary pieces to build upon for team 2's minigame

dantayy and others added 7 commits October 14, 2019 19:01
… object to hold the manager script in, and added a rudimentary timing system to that manager script
Added public var to easily change how long decision making rounds are on the fly in the editor
…he player prefabs in the scene into them so the manager can mess with them during the game loop
torirossini
torirossini previously approved these changes Nov 9, 2019
private float timer = 0.0f;

//public var for how long a "round" should be (time when players can choose an action)
public float timeToChoose = 0.0f;
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If you don't intend for this variable to be used in other classes, you probably want to make it private and expose it to the editor using the tag [SerializeField].

Protecc the data :)

Dantayy and others added 11 commits November 8, 2019 20:32
…e main pot to indicate generally who's winning visually
Went through old game logic and cleaned certain parts. Removed the ability to steal from the person across from you. Also implemented a rough UI system for scores.
Adjusted player starting score as well as fixed some score calculation logic when stealing.
Implemented a round number UI and also ready text for a better UX. Still need art for animations and cleaner UI.
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5 participants