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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ This transform will perform a very simple skew transform, and you can tweak it f

Although `BCMeshTransform` is the default base class, the mutable counterpart, `BCMutableMeshTransform`, is much more convenient to use.

##Animations
## Animations

All versions of block-based `UIView` animations are supported, **apart** from keyframe and spring animations. Animation always begins from the current state, regardless of presence of `UIViewAnimationOptionBeginFromCurrentState` flag.

Expand All @@ -134,7 +134,7 @@ For an animation to occur, the current and final meshes have to be compatible:
- they must have the same number of faces
- the faces at corresponding indexes must point to the same vertices, (their `indices` arrays must be equal)

##Lighting
## Lighting

`BCMeshTransformView` supports a simple lighting model in a form of diffuse lighting with pure white light:

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