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My own take on Mental Prison, i didn't use any assets that are not in the game already. Didn't update any spell list, if you want you can upgrade the spell adding icons and new vfx, but i don't know how to do that.
Awesome, didn't even know about this spell. Appreciate you working on it but just some questionable things to bring up though.
-I think I get the reasoning for "HorizontalFOVOverride" but didn't want to include like "SightRangeMaximum" in there as well?
-The spell mentions restraining the target but those characteristics seem to be missing from the status.
-I'm not entirely sure for the reasoning behind the damage being dealt to someone immune to the charmed status in SpellProperties rather than just relying on SpellFail to achieve that. Not certain if you're aware of .khn files though, which I can just create a custom condition that would cause the auto saving to occur on a creature immune to charm.
-I think it would be better to have the 10d10 psychic damage be dealt upon removing the status so the source of the spell is still treated as having dealt the damage.v With the current setup, I don't believe that'll occur.
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My own take on Mental Prison, i didn't use any assets that are not in the game already. Didn't update any spell list, if you want you can upgrade the spell adding icons and new vfx, but i don't know how to do that.