This project requires you to draw something fun and cool in 3D. It must be your own creation.
Just as an inspiration, here is what the CS 450/550 Class of 2022 did with this assignment, but I know you can do better.
When you are done with this assignment, you will understand how to generate and manipulate 3D graphics objects using OpenGL. At this point, you will realize that you can basically draw anything just by repeatedly applying what you did here.
- You can use pre-canned 3D objects, such as the ones that GLUT provides, or the OSU functions that we provide, or OBJ files, but in addition to your own, not instead of. You must create your own geometry.
- You can explicitly list your own 3D coordinates, or you can use equations and define the 3D shapes procedurally.
- You must have at least 100 x-y-z coordinates. These can be divided up among multiple of your objects.
- The scene must have 3D thickness, nothing that is completely planar.
- You must use at least 5 different colors.
- The 3D rotation and scaling from the sample program must still be working.
Go to the Class Resources Page and scroll down to Downloadable Files. Then download one of the SampleWindows.zip, SampleLinux.tar, or SampleMac.tar files (by right-clicking on them). This will produce a folder full of all the other files you need. You do not need to go hunt the internet for any other files. Use the ones that have been given to you.
Start by getting the sample program to work. If you are on Windows, double-click on the .sln file. If you are on Linux or Mac, type make
Then start modifying the function InitLists( ) to draw something of your own design.
No, using a GLUT object or an OSU object or an OBJ file will not count.