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d765090
+ Starting to build the scene.
mmerchante Jan 30, 2017
bf635cb
+ Starting to work on feathers...
mmerchante Jan 30, 2017
7a41c2b
+ Working on the wing patch splines
mmerchante Jan 31, 2017
8567338
+ Base Coons patches working -- now on to the fun stuff
mmerchante Jan 31, 2017
6646849
+ Getting somewhere!
mmerchante Jan 31, 2017
e57efa5
* Fix resources url
mmerchante Jan 31, 2017
cab9d1e
* Fixes
mmerchante Jan 31, 2017
6f3088d
+ Details, halo, energy vortex
mmerchante Jan 31, 2017
c3239fc
+ More details, breathing displacement, fake light & shadow
mmerchante Jan 31, 2017
705ecd9
* Tweaks
mmerchante Jan 31, 2017
66cb7f4
+ Wing shader work.. also, changed most of the meshes
mmerchante Jan 31, 2017
6fe4e89
* Desintegration gradient and precomputed tiled noise
mmerchante Jan 31, 2017
0175109
* Wings, not sure on color + movement
mmerchante Jan 31, 2017
bbfc3a3
+ Angel sword
mmerchante Jan 31, 2017
a67ed01
* It wouldnt be a graphics demo if it didn't have flags!
mmerchante Feb 1, 2017
7af504b
+ Gotta go fast, sonic!
mmerchante Feb 1, 2017
f83620f
* Fixed halo
mmerchante Feb 1, 2017
4e0f337
+ Tweaks, plus a more interesting desintegration pattern. Almost there!
mmerchante Feb 1, 2017
12049af
* Wings correctly mirrored, although code very clunky thanks to three…
mmerchante Feb 1, 2017
dea6abb
* Fixed feather movements diverging because of time
mmerchante Feb 1, 2017
626468e
+ Choreography, music, cameras, fixes
mmerchante Feb 1, 2017
34febe9
Update README.md
mmerchante Feb 1, 2017
bb25143
Update README.md
mmerchante Feb 1, 2017
93a5b49
Update README.md
mmerchante Feb 1, 2017
e08ca61
Update README.md
mmerchante Mar 25, 2017
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85 changes: 6 additions & 79 deletions README.md
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# [Project2: Toolbox Functions](https://github.com/CIS700-Procedural-Graphics/Project2-Toolbox-Functions)
# Angels and Men
![Alt text](/images/header.png?raw=true "")

## Overview

The objective of this assignment is to procedurally model and animate a bird wing. Let's get creative!

Start by forking and then cloning [this repository](https://github.com/CIS700-Procedural-Graphics/Project2-Toolbox-Functions)

## Modeling

##### Reference images

Search for three or more images of a bird wing (or any flying creature, really) in order to provide yourself reference material, as you're going to base your modeling and animation from these images. For the more artistic minds, feel free to sketch your own concept.

##### Make wing curve

Begin with a 3D curve for your basic wing shape. Three.js provides classes to create many different types of curves, so you may use whatever type of curve you prefer.

##### Distribute feathers

We have provided a simple feather model from which to begin. You are not required to use this model if you have others that you prefer. From this base, you must duplicate the feather to model a complete wing, and your wing should consist of at least thirty feathers. Distribute points along the curve you created previously; you will append the feather primitives to the curve at these points. Make sure that you modify the size, orientation, and color of your feathers depending on their location on the wing.

Feel free to diversify your wings by using multiple base feather models.

## Animation

Add a wind force to your scene, and parameterize its direction and speed. You will use this wind force to animate the feathers of your wing by vibrating them slightly. Using Dat.GUI, allow the user to modify these wind parameters. Please note that we don't care about your feather motion being physically accurate, as long as it looks nice.

Additionally, animate the control points of your wing curve to make the wing flap, and allow the user to control the speed of the wing flapping.

## Interactivity

Using Dat.GUI and the examples provided in the reference code, allow the user to adjust the following controls:

1. The curvature of the wing's basic shape
2. Feather distribution
3. Feather size
4. Feather color
5. Feather orientation
6. Flapping speed
7. Flapping motion

## For the Overachievers
## [Try it!](https://mmerchante.github.io/angels-and-men/)

Suggestions:
- Make a pretty iridescent or otherwise feather appropriate shader.
- Otherwise, going the extra mile for this assignment is really in the polish!

## Submission

- Create a folder called `references` to include your reference images.

- Update `README.md` to contain a solid description of your project

- Publish your project to gh-pages. `npm run deploy`. It should now be visible at http://username.github.io/repo-name

- Create a [pull request](https://help.github.com/articles/creating-a-pull-request/) to this repository, and in the comment, include a link to your published project.

- Submit the link to your pull request on Canvas.

## Getting Started

1. [Install Node.js](https://nodejs.org/en/download/). Node.js is a JavaScript runtime. It basically allows you to run JavaScript when not in a browser. For our purposes, this is not necessary. The important part is that with it comes `npm`, the Node Package Manager. This allows us to easily declare and install external dependencies such as [three.js](https://threejs.org/), [dat.GUI](https://workshop.chromeexperiments.com/examples/gui/#1--Basic-Usage), and [glMatrix](http://glmatrix.net/). Some other packages we'll be using make it significantly easier to develop your code and create modules for better code reuse and clarity. These tools make it _signficantly_ easier to write code in multiple `.js` files without globally defining everything.

2. Fork and clone your repository.

3. In the root directory of your project, run `npm install`. This will download all of those dependencies.

4. Do either of the following (but I highly recommend the first one for reasons I will explain later).

a. Run `npm start` and then go to `localhost:7000` in your web browser

b. Run `npm run build` and then go open `index.html` in your web browser

You should hopefully see the framework code with a 3D cube at the center of the screen!


## Developing Your Code
All of the JavaScript code is living inside the `src` directory. The main file that gets executed when you load the page as you may have guessed is `main.js`. Here, you can make any changes you want, import functions from other files, etc. The reason that I highly suggest you build your project with `npm start` is that doing so will start a process that watches for any changes you make to your code. If it detects anything, it'll automagically rebuild your project and then refresh your browser window for you. Wow. That's cool. If you do it the other way, you'll need to run `npm build` and then refresh your page every time you want to test something.
## Overview
A small, dramatic demo in which a procedural wing is generated. The song used is Angels and Men, by Juno Reactor.

## Publishing Your Code
We highly suggest that you put your code on GitHub. One of the reasons we chose to make this course using JavaScript is that the Web is highly accessible and making your awesome work public and visible can be a huge benefit when you're looking to score a job or internship. To aid you in this process, running `npm run deploy` will automatically build your project and push it to `gh-pages` where it will be visible at `username.github.io/repo-name`.
This was done as an assignment for a procedural graphics class I took at the University of Pennsylvania.
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