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@dalexdm dalexdm commented Dec 10, 2017

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Core Features

  • Fully-Featured Compute Shader for Grass Simulation and Culling
  • Tessellation Control and Evaluation for Dividing and Shaping Blades
  • Vertex and Fragment Shaders for Rendering Blades

Extra Features

  • Fewer Blades Simulated/Rendered According to Distance (Continuous or Discrete)
  • Alternate Generation Methods (Sphere and Sine Field) With Runtime Mesh Generation

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