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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
build
bin
297 changes: 297 additions & 0 deletions Instruction.md

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306 changes: 30 additions & 276 deletions README.md

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2 changes: 1 addition & 1 deletion src/Blades.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
#include <array>
#include "Model.h"

constexpr static unsigned int NUM_BLADES = 1 << 13;
constexpr static unsigned int NUM_BLADES = 1 << 11;
constexpr static float MIN_HEIGHT = 1.3f;
constexpr static float MAX_HEIGHT = 2.5f;
constexpr static float MIN_WIDTH = 0.1f;
Expand Down
164 changes: 153 additions & 11 deletions src/Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,15 +19,18 @@ Renderer::Renderer(Device* device, SwapChain* swapChain, Scene* scene, Camera* c
CreateRenderPass();
CreateCameraDescriptorSetLayout();
CreateModelDescriptorSetLayout();
CreateTimeDescriptorSetLayout();

CreateTimeDescriptorSetLayout();
CreateComputeDescriptorSetLayout();
CreateDescriptorPool();
CreateCameraDescriptorSet();
CreateModelDescriptorSets();
CreateGrassDescriptorSets();
CreateTimeDescriptorSet();
CreateComputeDescriptorSets();
CreateFrameResources();

CreateModelDescriptorSets();
CreateGrassDescriptorSets();
CreateTimeDescriptorSet();
CreateComputeDescriptorSets();
CreateFrameResources();

CreateGraphicsPipeline();
CreateGrassPipeline();
CreateComputePipeline();
Expand Down Expand Up @@ -170,6 +173,9 @@ void Renderer::CreateModelDescriptorSetLayout() {
if (vkCreateDescriptorSetLayout(logicalDevice, &layoutInfo, nullptr, &modelDescriptorSetLayout) != VK_SUCCESS) {
throw std::runtime_error("Failed to create descriptor set layout");
}
//if (vkCreateDescriptorSetLayout(logicalDevice, &layoutInfo, nullptr, &grassDescriptorSetLayout) != VK_SUCCESS) {
// throw std::runtime_error("Failed to create grass descriptor set layout");
//}
}

void Renderer::CreateTimeDescriptorSetLayout() {
Expand Down Expand Up @@ -198,6 +204,22 @@ void Renderer::CreateComputeDescriptorSetLayout() {
// TODO: Create the descriptor set layout for the compute pipeline
// Remember this is like a class definition stating why types of information
// will be stored at each binding

std::vector<VkDescriptorSetLayoutBinding> bindings = {
{ 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
};

// Create the descriptor set layout
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = bindings.data();

if (vkCreateDescriptorSetLayout(logicalDevice, &layoutInfo, nullptr, &computeDescriptorSetLayout) != VK_SUCCESS) {
throw std::runtime_error("Failed to create descriptor set layout");
}
}

void Renderer::CreateDescriptorPool() {
Expand All @@ -216,7 +238,8 @@ void Renderer::CreateDescriptorPool() {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 1 },

// TODO: Add any additional types and counts of descriptors you will need to allocate
};
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER , 3 * static_cast<uint32_t>(scene->GetBlades().size()) },
};

VkDescriptorPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
Expand Down Expand Up @@ -320,6 +343,50 @@ void Renderer::CreateModelDescriptorSets() {
void Renderer::CreateGrassDescriptorSets() {
// TODO: Create Descriptor sets for the grass.
// This should involve creating descriptor sets which point to the model matrix of each group of grass blades
grassDescriptorSets.resize(scene->GetBlades().size());

// Describe the desciptor set
//VkDescriptorSetLayout layouts[] = { grassDescriptorSetLayout /* modelDescriptorSetLayout */ };
VkDescriptorSetLayout layouts[] = { modelDescriptorSetLayout /* modelDescriptorSetLayout */ };
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(grassDescriptorSets.size());
allocInfo.pSetLayouts = layouts;

// Allocate descriptor sets
if (vkAllocateDescriptorSets(logicalDevice, &allocInfo, grassDescriptorSets.data()) != VK_SUCCESS) {
throw std::runtime_error("Failed to allocate descriptor set");
}

std::vector<VkWriteDescriptorSet> descriptorWrites(grassDescriptorSets.size());

for (uint32_t i = 0; i < scene->GetBlades().size(); ++i) {
VkDescriptorBufferInfo modelBufferInfo = {};
modelBufferInfo.buffer = scene->GetBlades()[i]->GetModelBuffer();
modelBufferInfo.offset = 0;
modelBufferInfo.range = sizeof(ModelBufferObject);

VkDescriptorImageInfo imageInfo = {};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = depthImageView;
imageInfo.sampler = scene->GetBlades()[i]->GetTextureSampler();

// Bind sampler resources to the descriptor
descriptorWrites[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[i].dstSet = grassDescriptorSets[i];
descriptorWrites[i].dstBinding = 0;
descriptorWrites[i].dstArrayElement = 0;
descriptorWrites[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[i].descriptorCount = 1;
descriptorWrites[i].pBufferInfo = &modelBufferInfo;
descriptorWrites[i].pImageInfo = &imageInfo;
descriptorWrites[i].pTexelBufferView = nullptr;
}

// Update descriptor sets
vkUpdateDescriptorSets(logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);

}

void Renderer::CreateTimeDescriptorSet() {
Expand Down Expand Up @@ -360,6 +427,72 @@ void Renderer::CreateTimeDescriptorSet() {
void Renderer::CreateComputeDescriptorSets() {
// TODO: Create Descriptor sets for the compute pipeline
// The descriptors should point to Storage buffers which will hold the grass blades, the culled grass blades, and the output number of grass blades
computeDescriptorSets.resize(scene->GetBlades().size());

VkDescriptorSetLayout layouts[] = { computeDescriptorSetLayout };
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = computeDescriptorSets.size();
allocInfo.pSetLayouts = layouts;

// Allocate descriptor sets
if (vkAllocateDescriptorSets(logicalDevice, &allocInfo, computeDescriptorSets.data()) != VK_SUCCESS) {
throw std::runtime_error("Failed to allocate descriptor set");
}

std::vector<VkWriteDescriptorSet> descriptorWrites(3 * computeDescriptorSets.size());

for (uint32_t i = 0; i < scene->GetBlades().size(); ++i) {
VkDescriptorBufferInfo bladesBufferInfo = {};
bladesBufferInfo.buffer = scene->GetBlades()[i]->GetBladesBuffer();
bladesBufferInfo.offset = 0;
bladesBufferInfo.range = NUM_BLADES * sizeof(Blade);

VkDescriptorBufferInfo culledBaldesBufferInfo = {};
culledBaldesBufferInfo.buffer = scene->GetBlades()[i]->GetCulledBladesBuffer();
culledBaldesBufferInfo.offset = 0;
culledBaldesBufferInfo.range = NUM_BLADES * sizeof(Blade);

VkDescriptorBufferInfo numBaldesBufferInfo = {};
numBaldesBufferInfo.buffer = scene->GetBlades()[i]->GetNumBladesBuffer();
numBaldesBufferInfo.offset = 0;
numBaldesBufferInfo.range = sizeof(BladeDrawIndirect);

// Bind sampler resources to the descriptor
descriptorWrites[3 * i + 0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3 * i + 0].dstSet = computeDescriptorSets[i];
descriptorWrites[3 * i + 0].dstBinding = 0;
descriptorWrites[3 * i + 0].dstArrayElement = 0;
descriptorWrites[3 * i + 0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[3 * i + 0].descriptorCount = 1;
descriptorWrites[3 * i + 0].pBufferInfo = &bladesBufferInfo;
descriptorWrites[3 * i + 0].pImageInfo = nullptr;
descriptorWrites[3 * i + 0].pTexelBufferView = nullptr;

descriptorWrites[3 * i + 1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3 * i + 1].dstSet = computeDescriptorSets[i];
descriptorWrites[3 * i + 1].dstBinding = 1;
descriptorWrites[3 * i + 1].dstArrayElement = 0;
descriptorWrites[3 * i + 1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[3 * i + 1].descriptorCount = 1;
descriptorWrites[3 * i + 1].pBufferInfo = &culledBaldesBufferInfo;
descriptorWrites[3 * i + 1].pImageInfo = nullptr;
descriptorWrites[3 * i + 1].pTexelBufferView = nullptr;

descriptorWrites[3 * i + 2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3 * i + 2].dstSet = computeDescriptorSets[i];
descriptorWrites[3 * i + 2].dstBinding = 2;
descriptorWrites[3 * i + 2].dstArrayElement = 0;
descriptorWrites[3 * i + 2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[3 * i + 2].descriptorCount = 1;
descriptorWrites[3 * i + 2].pBufferInfo = &numBaldesBufferInfo;
descriptorWrites[3 * i + 2].pImageInfo = nullptr;
descriptorWrites[3 * i + 2].pTexelBufferView = nullptr;
}

// Update descriptor sets
vkUpdateDescriptorSets(logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}

void Renderer::CreateGraphicsPipeline() {
Expand Down Expand Up @@ -717,7 +850,7 @@ void Renderer::CreateComputePipeline() {
computeShaderStageInfo.pName = "main";

// TODO: Add the compute dsecriptor set layout you create to this list
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, timeDescriptorSetLayout };
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, timeDescriptorSetLayout, computeDescriptorSetLayout };

// Create pipeline layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
Expand Down Expand Up @@ -884,6 +1017,11 @@ void Renderer::RecordComputeCommandBuffer() {
vkCmdBindDescriptorSets(computeCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 1, 1, &timeDescriptorSet, 0, nullptr);

// TODO: For each group of blades bind its descriptor set and dispatch
for (size_t i = 0; i < scene->GetBlades().size(); i++)
{
vkCmdBindDescriptorSets(computeCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 2, 1, &computeDescriptorSets[i], 0, nullptr);
vkCmdDispatch(computeCommandBuffer, static_cast<int>(NUM_BLADES / WORKGROUP_SIZE + 1), 1, 1);
}

// ~ End recording ~
if (vkEndCommandBuffer(computeCommandBuffer) != VK_SUCCESS) {
Expand Down Expand Up @@ -976,13 +1114,14 @@ void Renderer::RecordCommandBuffers() {
VkBuffer vertexBuffers[] = { scene->GetBlades()[j]->GetCulledBladesBuffer() };
VkDeviceSize offsets[] = { 0 };
// TODO: Uncomment this when the buffers are populated
// vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);
vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);

// TODO: Bind the descriptor set for each grass blades model
vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, grassPipelineLayout, 1, 1, &grassDescriptorSets[j], 0, nullptr);

// Draw
// TODO: Uncomment this when the buffers are populated
// vkCmdDrawIndirect(commandBuffers[i], scene->GetBlades()[j]->GetNumBladesBuffer(), 0, 1, sizeof(BladeDrawIndirect));
vkCmdDrawIndirect(commandBuffers[i], scene->GetBlades()[j]->GetNumBladesBuffer(), 0, 1, sizeof(BladeDrawIndirect));
}

// End render pass
Expand Down Expand Up @@ -1055,9 +1194,12 @@ Renderer::~Renderer() {
vkDestroyPipelineLayout(logicalDevice, computePipelineLayout, nullptr);

vkDestroyDescriptorSetLayout(logicalDevice, cameraDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, modelDescriptorSetLayout, nullptr);
//vkDestroyDescriptorSetLayout(logicalDevice, grassDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, modelDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, timeDescriptorSetLayout, nullptr);

vkDestroyDescriptorSetLayout(logicalDevice, computeDescriptorSetLayout, nullptr);

vkDestroyDescriptorPool(logicalDevice, descriptorPool, nullptr);

vkDestroyRenderPass(logicalDevice, renderPass, nullptr);
Expand Down
5 changes: 5 additions & 0 deletions src/Renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,11 @@ class Renderer {
VkDescriptorSetLayout modelDescriptorSetLayout;
VkDescriptorSetLayout timeDescriptorSetLayout;

VkDescriptorSetLayout computeDescriptorSetLayout;

std::vector <VkDescriptorSet> grassDescriptorSets;
std::vector<VkDescriptorSet> computeDescriptorSets;

VkDescriptorPool descriptorPool;

VkDescriptorSet cameraDescriptorSet;
Expand Down
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