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Coding Convention
First imports should be react related, then our own components/variables/imports. Preferably in alphabetical order.
Every component should be commented, including every function that has been newly created.
- constructor
- life cycle functions
- custom functions
- render function
- export of component
There should be a maximum of one component property per line.
This document serves as the basic standards for source code in the JavaScript programming language.
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2.1 Use
constfor all of your references; avoid usingvar. eslint:prefer-const,no-const-assignWhy? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.
// bad var a = 1; var b = 2; // good const a = 1; const b = 2;
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2.2 If you must reassign references, use
letinstead ofvar. eslint:no-varWhy?
letis block-scoped rather than function-scoped likevar.// bad var count = 1; if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }
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2.3 Note that both
letandconstare block-scoped.// const and let only exist in the blocks they are defined in. { let a = 1; const b = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError
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3.1 Use the literal syntax for object creation. eslint:
no-new-object// bad const item = new Object(); // good const item = {};
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3.3 Use object method shorthand. eslint:
object-shorthand// bad const atom = { value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };
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3.4 Use property value shorthand. eslint:
object-shorthandWhy? It is shorter and descriptive.
const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { lukeSkywalker: lukeSkywalker, }; // good const obj = { lukeSkywalker, };
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3.8 Prefer the object spread operator over
Object.assignto shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.// very bad const original = { a: 1, b: 2 }; const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ delete copy.a; // so does this // bad const original = { a: 1, b: 2 }; const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 } // good const original = { a: 1, b: 2 }; const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 } const { a, ...noA } = copy; // noA => { b: 2, c: 3 }
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4.1 Use the literal syntax for array creation. eslint:
no-array-constructor// bad const items = new Array(); // good const items = [];
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4.2 Use Array#push instead of direct assignment to add items to an array.
const someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
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4.3 Use array spreads
...to copy arrays.// bad const len = items.length; const itemsCopy = []; let i; for (i = 0; i < len; i += 1) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];
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4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint:
array-callback-return// good [1, 2, 3].map((x) => { const y = x + 1; return x * y; }); // good [1, 2, 3].map(x => x + 1); // bad - no returned value means `acc` becomes undefined after the first iteration [[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => { const flatten = acc.concat(item); acc[index] = flatten; }); // good [[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => { const flatten = acc.concat(item); acc[index] = flatten; return flatten; }); // bad inbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } else { return false; } }); // good inbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } return false; });
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4.8 Use line breaks after open and before close array brackets if an array has multiple lines
// bad const arr = [ [0, 1], [2, 3], [4, 5], ]; const objectInArray = [{ id: 1, }, { id: 2, }]; const numberInArray = [ 1, 2, ]; // good const arr = [[0, 1], [2, 3], [4, 5]]; const objectInArray = [ { id: 1, }, { id: 2, }, ]; const numberInArray = [ 1, 2, ];
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5.1 Use object destructuring when accessing and using multiple properties of an object. eslint:
prefer-destructuringWhy? Destructuring saves you from creating temporary references for those properties.
// bad function getFullName(user) { const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`; } // good function getFullName(user) { const { firstName, lastName } = user; return `${firstName} ${lastName}`; } // best function getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`; }
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5.2 Use array destructuring. eslint:
prefer-destructuringconst arr = [1, 2, 3, 4]; // bad const first = arr[0]; const second = arr[1]; // good const [first, second] = arr;
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5.3 Use object destructuring for multiple return values, not array destructuring.
Why? You can add new properties over time or change the order of things without breaking call sites.
// bad function processInput(input) { // then a miracle occurs return [left, right, top, bottom]; } // the caller needs to think about the order of return data const [left, __, top] = processInput(input); // good function processInput(input) { // then a miracle occurs return { left, right, top, bottom }; } // the caller selects only the data they need const { left, top } = processInput(input);
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6.1 Use single quotes
''for strings. eslint:quotes// bad const name = "Capt. Janeway"; // bad - template literals should contain interpolation or newlines const name = `Capt. Janeway`; // good const name = 'Capt. Janeway';
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6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.
Why? Broken strings are painful to work with and make code less searchable.
// bad const errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // bad const errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.'; // good const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
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6.3 When programmatically building up strings, use template strings instead of concatenation. eslint:
prefer-templatetemplate-curly-spacingWhy? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad function sayHi(name) { return 'How are you, ' + name + '?'; } // bad function sayHi(name) { return ['How are you, ', name, '?'].join(); } // bad function sayHi(name) { return `How are you, ${ name }?`; } // good function sayHi(name) { return `How are you, ${name}?`; }
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6.5 Do not unnecessarily escape characters in strings. eslint:
no-useless-escapeWhy? Backslashes harm readability, thus they should only be present when necessary.
// bad const foo = '\'this\' \i\s \"quoted\"'; // good const foo = '\'this\' is "quoted"'; const foo = `my name is '${name}'`;
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7.1 Use named function expressions instead of function declarations. eslint:
func-styleWhy? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error’s call stack. (Discussion)
// bad function foo() { // ... } // bad const foo = function () { // ... }; // good // lexical name distinguished from the variable-referenced invocation(s) const short = function longUniqueMoreDescriptiveLexicalFoo() { // ... };
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7.10 Never use the Function constructor to create a new function. eslint:
no-new-funcWhy? Creating a function in this way evaluates a string similarly to
eval(), which opens vulnerabilities.// bad var add = new Function('a', 'b', 'return a + b'); // still bad var subtract = Function('a', 'b', 'return a - b');
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7.11 Spacing in a function signature. eslint:
space-before-function-parenspace-before-blocksWhy? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
// bad const f = function(){}; const g = function (){}; const h = function() {}; // good const x = function () {}; const y = function a() {};
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7.15 Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. eslint:
function-paren-newline// bad function foo(bar, baz, quux) { // ... } // good function foo( bar, baz, quux, ) { // ... } // bad console.log(foo, bar, baz); // good console.log( foo, bar, baz, );
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8.1 When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint:
prefer-arrow-callback,arrow-spacingWhy? It creates a version of the function that executes in the context of
this, which is usually what you want, and is a more concise syntax.Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.
// bad [1, 2, 3].map(function (x) { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });
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8.2 If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a
returnstatement. eslint:arrow-parens,arrow-body-styleWhy? Syntactic sugar. It reads well when multiple functions are chained together.
// bad [1, 2, 3].map(number => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map(number => `A string containing the ${number}.`); // good [1, 2, 3].map((number) => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map((number, index) => ({ [index]: number, })); // No implicit return with side effects function foo(callback) { const val = callback(); if (val === true) { // Do something if callback returns true } } let bool = false; // bad foo(() => bool = true); // good foo(() => { bool = true; });
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10.1 Always use modules (
import/export) over a non-standard module system. You can always transpile to your preferred module system.Why? Modules are the future, let’s start using the future now.
// bad const AirbnbStyleGuide = require('./AirbnbStyleGuide'); module.exports = AirbnbStyleGuide.es6; // ok import AirbnbStyleGuide from './AirbnbStyleGuide'; export default AirbnbStyleGuide.es6; // best import { es6 } from './AirbnbStyleGuide'; export default es6;
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10.2 Do not use wildcard imports.
Why? This makes sure you have a single default export.
// bad import * as AirbnbStyleGuide from './AirbnbStyleGuide'; // good import AirbnbStyleGuide from './AirbnbStyleGuide';
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10.3 And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad // filename es6.js export { es6 as default } from './AirbnbStyleGuide'; // good // filename es6.js import { es6 } from './AirbnbStyleGuide'; export default es6;
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10.4 Only import from a path in one place. eslint:
no-duplicate-importsWhy? Having multiple lines that import from the same path can make code harder to maintain.
// bad import foo from 'foo'; // … some other imports … // import { named1, named2 } from 'foo'; // good import foo, { named1, named2 } from 'foo'; // good import foo, { named1, named2, } from 'foo';
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10.5 Do not export mutable bindings. eslint:
import/no-mutable-exportsWhy? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
// bad let foo = 3; export { foo }; // good const foo = 3; export { foo };
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10.6 In modules with a single export, prefer default export over named export. eslint:
import/prefer-default-exportWhy? To encourage more files that only ever export one thing, which is better for readability and maintainability.
// bad export function foo() {} // good export default function foo() {}
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10.7 Put all
imports above non-import statements. eslint:import/firstWhy? Since
imports are hoisted, keeping them all at the top prevents surprising behavior.// bad import foo from 'foo'; foo.init(); import bar from 'bar'; // good import foo from 'foo'; import bar from 'bar'; foo.init();
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11.1 Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like
for-inorfor-of. eslint:no-iteratorno-restricted-syntaxWhy? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
Use
map()/every()/filter()/find()/findIndex()/reduce()/some()/ ... to iterate over arrays, andObject.keys()/Object.values()/Object.entries()to produce arrays so you can iterate over objects.const numbers = [1, 2, 3, 4, 5]; // bad let sum = 0; for (let num of numbers) { sum += num; } sum === 15; // good let sum = 0; numbers.forEach((num) => { sum += num; }); sum === 15; // best (use the functional force) const sum = numbers.reduce((total, num) => total + num, 0); sum === 15; // bad const increasedByOne = []; for (let i = 0; i < numbers.length; i++) { increasedByOne.push(numbers[i] + 1); } // good const increasedByOne = []; numbers.forEach((num) => { increasedByOne.push(num + 1); }); // best (keeping it functional) const increasedByOne = numbers.map(num => num + 1);
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12.1 Use dot notation when accessing properties. eslint:
dot-notationconst luke = { jedi: true, age: 28, }; // bad const isJedi = luke['jedi']; // good const isJedi = luke.jedi;
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12.3 Use exponentiation operator
**when calculating exponentiations. eslint:no-restricted-properties.// bad const binary = Math.pow(2, 10); // good const binary = 2 ** 10;
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13.1 Always use
constorletto declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint:no-undefprefer-const// bad superPower = new SuperPower(); // good const superPower = new SuperPower();
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13.2 Use one
constorletdeclaration per variable or assignment. eslint:one-varWhy? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a
;for a,or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.// bad const items = getItems(), goSportsTeam = true, dragonball = 'z'; // bad // (compare to above, and try to spot the mistake) const items = getItems(), goSportsTeam = true; dragonball = 'z'; // good const items = getItems(); const goSportsTeam = true; const dragonball = 'z';
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13.5 Don’t chain variable assignments. eslint:
no-multi-assignWhy? Chaining variable assignments creates implicit global variables.
// bad (function example() { // JavaScript interprets this as // let a = ( b = ( c = 1 ) ); // The let keyword only applies to variable a; variables b and c become // global variables. let a = b = c = 1; }()); console.log(a); // throws ReferenceError console.log(b); // 1 console.log(c); // 1 // good (function example() { let a = 1; let b = a; let c = a; }()); console.log(a); // throws ReferenceError console.log(b); // throws ReferenceError console.log(c); // throws ReferenceError // the same applies for `const`
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13.8 Disallow unused variables. eslint:
no-unused-varsWhy? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
// bad var some_unused_var = 42; // Write-only variables are not considered as used. var y = 10; y = 5; // A read for a modification of itself is not considered as used. var z = 0; z = z + 1; // Unused function arguments. function getX(x, y) { return x; } // good function getXPlusY(x, y) { return x + y; } var x = 1; var y = a + 2; alert(getXPlusY(x, y)); // 'type' is ignored even if unused because it has a rest property sibling. // This is a form of extracting an object that omits the specified keys. var { type, ...coords } = data; // 'coords' is now the 'data' object without its 'type' property.
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15.3 Use shortcuts for booleans, but explicit comparisons for strings and numbers.
// bad if (isValid === true) { // ... } // good if (isValid) { // ... } // bad if (name) { // ... } // good if (name !== '') { // ... } // bad if (collection.length) { // ... } // good if (collection.length > 0) { // ... }
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16.1 Use braces with all multi-line blocks. eslint:
nonblock-statement-body-position// bad if (test) return false; // good if (test) return false; // good if (test) { return false; } // bad function foo() { return false; } // good function bar() { return false; }
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16.2 If you’re using multi-line blocks with
ifandelse, putelseon the same line as yourifblock’s closing brace. eslint:brace-style// bad if (test) { thing1(); thing2(); } else { thing3(); } // good if (test) { thing1(); thing2(); } else { thing3(); }
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16.3 If an
ifblock always executes areturnstatement, the subsequentelseblock is unnecessary. Areturnin anelse ifblock following anifblock that contains areturncan be separated into multipleifblocks. eslint:no-else-return// bad function foo() { if (x) { return x; } else { return y; } } // bad function cats() { if (x) { return x; } else if (y) { return y; } } // bad function dogs() { if (x) { return x; } else { if (y) { return y; } } } // good function foo() { if (x) { return x; } return y; } // good function cats() { if (x) { return x; } if (y) { return y; } } // good function dogs(x) { if (x) { if (z) { return y; } } else { return z; } }
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18.1 Use
/** ... */for multi-line comments.// bad // make() returns a new element // based on the passed in tag name // // @param {String} tag // @return {Element} element function make(tag) { // ... return element; } // good /** * make() returns a new element * based on the passed-in tag name */ function make(tag) { // ... return element; }
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18.3 Start all comments with a space to make it easier to read. eslint:
spaced-comment// bad //is current tab const active = true; // good // is current tab const active = true; // bad /** *make() returns a new element *based on the passed-in tag name */ function make(tag) { // ... return element; } // good /** * make() returns a new element * based on the passed-in tag name */ function make(tag) { // ... return element; }
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18.6 Use
// TODO:to annotate solutions to problems.class Calculator extends Abacus { constructor() { super(); // TODO: total should be configurable by an options param this.total = 0; } }