Releases: Bug1312/dm_suggestion_mods
Suggestion 242 - v1.1.0-alpha
TARDIS Siege Mode
This mod adds the ability to put your TARDIS into Siege Mode, allowing players to pick it up and move it around. This addon is loosely based on suggestion #242:
Tardis Shrinks
TARDIS shrinks to a small box when is badly damaged
Imagine being able to pick up the tardis when it's too damaged and placing it somewhere else to "heal" sorta speaking.
Features
- Siege Lever with glass shield to prevent Siege Mode misclicks
- Siege Mode TARDIS which can be picked up and dropped by players to transport the TARDIS
- Advancement for activating Siege Mode for the first time
Changelog
- Works with Dalek Mod 69.4.24
WARNING
This is an alpha release, features may be broken.
I wrote this quite a long time ago, from what I remember the state detector will not work properly.
Suggestion 55 - v1.0.0
Laser / Gun Quickcharge
This mod adds the quick-change enchanment to all gun/laser weapons (that aren't the cannon) and is based on suggestion #55:
Quick Charge Gunstick
Allow the Quick Charge Enchantment to Work on the Dalek Gunstick (Not the Dalek Cannon, I Know that'd be OP as Fuck if so)
Mainly so PvE is Easier to do at a Range with an Quick Charge Enchanted Gunstick
Features
- Added Quick Charge enchantment for
GunItembased weapons that aren't the cannon - Dalek Gunstick
- Desert Eagle
Changelog
- Works with Dalek Mod 69.4.24
Suggestion 205 - v1.1.0
Chameleon Data Modules
This mod adds the ability to write chameleon exteriors to data modules and is based on suggestion #205:
Data modules remember chameleon settings
It would be very neat if data modules could also remember what exterior you used when writing the data module so you could for example, use the normal blue box exteriors normally but if you travel using a data module to X location , youd automatically switch to say, the blockstack exterior, because maybe that makes more sense for the location of the data module.
It would make the chameleon circuit work more as a disguise like its supposed to and give the chameleon system a bigger gameplay feature than just being a cosmetic choice.
Features
- Data Modules can contain Exterior data
- Use data write and /chameleon command to write them
Changelog
- Works with Dalek Mod 69.4.24
- Integrated with new command system
Suggestion 166 - v1.1.0
TARDIS Sonic Interaction
This mod adds a sonic interaction to dematerialise a TARDIS and is based on suggestion #166:
If you sonic a TARDIS (on the exterior) it will dematerialise
If you use a sonic screwdriver on potentially a new level (level 4) it would have to capacity to dematerialize the TARDIS from the exterior.
It would be quite useful if you are sneaking in a place and don't want the TARDIS to stay there. It would also add a new ability to the sonic screwdriver which I think would be quite favorable. On top of that, I am pretty sure the Doctor used that feature in an episode with the master (the Saxon version). Overall this would be quite a simple but very neat addition to the mod.
Features
- Sonic now can demat a TARDIS Exterior
Changelog
- Works with Dalek Mod 69.4.24
Suggestion 237 - v1.0.0
Dalek Mod Villager
This mod adds the TARDIS Technician Villager and is based on suggestion #237:
Ars villagers
Add a villager varient that it's profession could be a time lord or something, it would get this profession by placing the architectural reconfiguration software next to it, this would make it sell different TARDIS items, keys remotes, and some hard to aquire TARDIS blocks. You could also sell plastic for emeralds
This could help integrate dalek mod Into already made vanilla features, making it seem more like a full game instead of just an addon. On a more player based level, this could help players get certain TARDIS items they want, or sell TARDIS items they don't need.
Features
- TARDIS Technician Villager
- Job Site: Architectural Reconfig System
- Interested Blocks: TARDIS, TARDIS Seed
- Trades:
- Novice:
- 15 Plastic Chunks -> 1 Emerald (Max 12) (1 Villager XP) (0.2 Multiplier)
- 15 Silicon -> 1 Emerald (Max 12) (1 Villager XP) (0.05 Multiplier)
- 20 Cinnabar -> 1 Emerald (Max 16) (1 Villager XP) (0.05 Multiplier)
- 20 Zeiton -> 1 Emerald (Max 16) (1 Villager XP) (0.05 Multiplier)
- Apprentice:
- 5 Circuits -> 1 Emerald (Max 12) (1 Villager XP) (0.2 Multiplier)
- 4-7 Stainless Steel Ingot -> 1 Emerald (Max 12) (3 Villager XP) (0.05 Multiplier)
- 1 Emerald & 1 Circuit -> Random Chameleon Circuit (Max 3) (3 Villager XP) (0.2 Multiplier)
- Journeyman:
- 4-7 Dalekanium Ingot -> 1 Emerald (Max 12) (4 Villager XP) (0.05 Multiplier)
- 4 Emerald -> 1 Discarded Plunger (Max 12) (4 Villager XP) (0.2 Multiplier)
- Expert:
- 1 Sonic Emitter -> 1 Emerald (Max 12) (3 Villager XP) (0.2 Multiplier)
- 1 Emerald & 1 Circuit -> Random Chameleon Circuit (Max 3) (3 Villager XP) (0.2 Multiplier)
- Master:
- 1 Emerald & 1 Circuit -> Random Chameleon Circuit (Max 3) (3 Villager XP) (0.2 Multiplier)
- 1 Emerald & 1 Stick -> Sonic Screwdriver (Max 1) (7 Villager XP) (0.05 Multiplier)
- Novice:
Suggestion 443 - v1.0.0
Umbrella
This mod adds the 7th Doctor's Umbrella which provides knockback. This addon is based on suggestion #443:
To add the 7th doctors umbrella and make it act like the wooden cane
I think it should kinda be like a cane but if you would crouch it would extend and the part of it i want to be cane like is the knock back
Not much benifit its more for style and knock back
Features
- Umbrella Item
- Provides knockback
- Shift-right-click to open/close
Suggestion 206 - v1.0.0
Dalek Control Button
This mod adds the Dalek Button, a redstone control only accessible with Dalek Plungers and is based on suggestion #206:
a dalek button
a button whoch could be used in dungeons etc. whcih requires a dalek manipulator arm to press
could be used to ensure players have a certain level of progression
Features
- Dalek Button
Suggestion 379 - v1.0.0
Ore Block Roundels
This mod adds new ore block based roundels and is based on suggestion #379:
Diamond, Emerald, Iron and Gold roundel blocks
Roundel blocks but their base block is gold iron diamond or emerald for those who want a fancy tardis.
We already have dalekanium and steel roundels, why not complete it with other ores?
Features
- Coal Block Roundel
- Iron Block Roundel
- Gold Block Roundel
- Redstone Block Roundel
- Emerald Block Roundel
- Lapis Lazuli Block Roundel
- Diamond Block Roundel
- Netherite Block Roundel
Suggestion 98 - v1.0.0
Isomorphic Locking Controls / Companions
This mod adds TARDIS companions back in a unique way! Owners can add/remove players from their companion list and others will not be allowed to interact with TARDIS Controls when the Isomorphic Control Block is powered, be weary though, they can still turn off the control! Unless you have a creative-only Super Isomorphic Control Block, which disallows interacting, placing, or breaking anything in the TARDIS. This addon is based on suggestion #98:
Isomorphic Panel
Would allow they player to toggle isomorphic controls on the TARDIS. If anyone else tried to use the controls they'd be shocked (like Ian in An Unearthly Child) and damaged slightly. The owner would also be able to configure it and allow whoever they want to use the controls.
Would add further security for your TARDIS by adding in the permissions functionality from 1.12 as an actual item that can be crafted, meaning that player has to work to get the additional security as an upgrade.
I knew people would forget player griefing is apart of the Minecraft experience and should be honoured with mod development, so I created the creative-mode/super variant. This gives players what they want without stupid configurations or gamerules. Servers can then make the decision to enable obtaining the variant with either a datapack, creative shop, or something else. Win-Win.
Features
- Isomorphic Control Block
- Allows TARDIS Owners to set companions
- When powered, players without permissions cannot use TARDIS controls
- Creative/Super Isomororphic Control Block
- Allows TARDIS Owners to set companions
- When powered, players without permissions cannot place, break, or interact with anything inside the TARDIS
Suggestion 195 - v1.0.0
TARDIS Control Disc
This mod adds the Control Disc, a single-use unlock and summoning item for the TARDIS and is based on suggestion #195:
Authorized TARDIS Control Discs.
The TARDIS Control Discs can be seen as a single use Stattenheim remote/TARDIS key, working similarly to how the TARDIS key worked in DM 1.12, being able to summon and unlock a TARDIS it is bound to, allowing another player to use and pilot the TARDIS. (For one journey. Or something like that)
Personally I think this is a good feature to allow other trusted "players" aside from yourself to access your TARDIS. This could allow players to escape from sticky situations without the pilot having to drop whatever they're doing to save them, especially when they're not AT the TARDIS. (Besides, trading coordinates can be kinda tedious). So simply make a control disc, bind it to a TARDIS, give it to a player, and problem solved!
Features
- TARDIS Control Disc













