A C++ Object-Oriented formational flocking algorithm that inspired by the Data-Oriented algorithm I wrote for the Steam game Védelem: The Golden Horde.
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A C++ Object-Oriented formational flocking algorithm that inspired by the Data-Oriented algorithm I wrote for the Steam game Védelem: The Golden Horde.
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BryanBrouwer/FormationalFlocking
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A C++ Object-Oriented formational flocking algorithm that inspired by the Data-Oriented algorithm I wrote for the Steam game Védelem: The Golden Horde.
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